Search found 859 matches

by Kieve
Mon Sep 24, 2012 1:22 am
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 202506

Re: [MOD] Obsidian Cruiser v1.0

Ok, I finished. It was normal difficulty (my first win not on easy), but I have to say it was very easy. Maybe I was lucky, but maybe the singularity weapon is just to good for starting weapon :/. Adding teleport, crystal crew and I was unbeatable by anything... I just ran a quick test on normal to...
by Kieve
Sun Sep 23, 2012 9:32 pm
Forum: Stories & Storytelling
Topic: The Journey of the Reaper
Replies: 1
Views: 6454

Re: The Journey of the Reaper

The Reaper, eh? I like it. Just one question: Harbinger or Sovereign? :twisted:
You have piqued my interest, sir. I look forward to seeing where this goes.
by Kieve
Sun Sep 23, 2012 8:58 pm
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 202506

Re: [MOD] Obsidian Cruiser v1.0

Figured out the issue with Weaponanza. For now, just make sure GMM is loading the Obsidian Cruiser after Weaponanza - if you let it run alphabetically, Weaponanza overwrites all the changes I made to animations.xml, autoBlueprints, and Blueprints. In the mean time, now that I'm home, I can iron out ...
by Kieve
Sun Sep 23, 2012 8:56 pm
Forum: Mod Development
Topic: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)
Replies: 54
Views: 103217

Re: [MOD] Weaponanza! (16 Weapons added)

I've been noticing a few complaints in the Obsidian Cruiser thread that our mods conflict. I looked into it and saw your mod doesn't make use of the .append function in GMM. Could you perhaps consider culling your changes to animations.xml, blueprints, etc, and listing them as .xml.append instead? T...
by Kieve
Sun Sep 23, 2012 7:39 pm
Forum: Discussion
Topic: This ever happen to anyone so far?
Replies: 11
Views: 7010

Re: This ever happen to anyone so far?

I see I'm not the only one who names an engi "Legion" :D
I'm fascinated by that low O2 reading. They must've all been huddled in the medbay or cycling in/out of it to survive that long?
by Kieve
Sun Sep 23, 2012 6:31 pm
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 202506

Re: [MOD] Obsidian Cruiser v1.0

Well to address the comments in order... 1. I know the Obsidian doesn't fit in perfectly with stock graphics. Some of that is intentional, some of it's just a failure on my part to emulate FTL's aesthetic as well as I'd wanted to. Either way, I'm glad you like it. I just wish I knew how to get rid o...
by Kieve
Sun Sep 23, 2012 2:55 pm
Forum: Mod Development
Topic: [MOD][WIP] Star Trek Enterprise NX-01 + UI LCARS Theme
Replies: 44
Views: 81009

Re: [MOD][WIP] Star Trek Enterprise NX-01 + UI LCARS Theme

Looks like it's coming along pretty nicely. I do see the issue with the icon buttons and offsetting. Might need to compromise a little on the look to make it match up right. I can't say I'm a huge fan of ST but the ship and interface are admittedly pretty sexy. Will continue to keep an eye on this! :D
by Kieve
Sun Sep 23, 2012 2:51 pm
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 202506

Re: [MOD] Obsidian Cruiser v1.0

Mmm... maybe you should echange the position of weapons control and the teleporter rooom, cloacking with shields, and put the sensors equipment in the room at the top-right. This way, with the default systems only, it won't look like there's any "dead end" of empty rooms, nor will there b...
by Kieve
Sun Sep 23, 2012 4:40 am
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 202506

Re: [MOD] Obsidian Cruiser (Beta)

I also have an idea, if it's possible, you could make a race that looks like the Rock or Crystal races but look more like they're made from obsidian. Just a thought. May use that in my story :) I'd like to, but until / unless we get a better implementation of "custom" races (with unique a...
by Kieve
Sun Sep 23, 2012 3:49 am
Forum: Mod Development
Topic: how are we doing with mods?
Replies: 7
Views: 5359

Re: how are we doing with mods?

...how about adding new events and whatnot?... There are a few, mostly tied in with some bigger projects. Personally, I'm poking at one that involves giving you more options when you encounter the rebel fleet. Things like risking a second encounter to salvage scrap & armaments from a "Rebe...