Search found 37 matches
- Sun Mar 04, 2018 11:11 am
- Forum: Mod Development
- Topic: Prototype Lua mod loader
- Replies: 42
- Views: 64283
Prototype Lua mod loader
It's no secret that I'm a fan of Lua modding, and since this game uses Lua, I of course had to take a look at its scripts. The results is this, something to hopefully make modding a little friendlier for other. To install, unzip the attached file and move the files inside next to the game exe. Insid...
- Fri Mar 02, 2018 9:48 pm
- Forum: Technical Support and Bugs
- Topic: Heavy Artillery Upgrade
- Replies: 1
- Views: 2076
Heavy Artillery Upgrade

Something's not right in this picture
- Fri Mar 02, 2018 9:43 pm
- Forum: Technical Support and Bugs
- Topic: Smoke immunity not working
- Replies: 6
- Views: 4798
Re: Smoke immunity not working
Yeah that's right. It's not actually a bug. The upgrade could maybe be named better though.
- Fri Mar 02, 2018 8:35 pm
- Forum: Discussion
- Topic: Should frozen enemies count as kills?
- Replies: 2
- Views: 3461
Should frozen enemies count as kills?
Right now, enemies that are frozen at the end of the battle are treated like they have escaped, which doesn't make much sense. While there is an argument that having them give xp or count towards objectives that require you kill Vek would be too powerful (especially against bosses), I think it'd at ...
- Wed Feb 28, 2018 9:54 pm
- Forum: Mod Development
- Topic: Modding ITB: R&D And Current Findings
- Replies: 20
- Views: 42212
Re: Modding ITB: R&D And Current Findings
Heya, I'm Cyberboy2000 from the Invisible, Inc. community. I tried to make an account for this forum but it's been over a day and the verification email hasn't arrived so I'm using this old account I made a long time ago. If there is a way for me to change my name I'd appreciate knowing about it. An...
- Mon Jun 16, 2014 8:27 am
- Forum: Mod Development
- Topic: Calling all modders
- Replies: 109
- Views: 61409
Re: Calling all modders
I can imagine making some programming.
Is there a download link?
Is there a download link?
- Fri May 09, 2014 7:41 pm
- Forum: Discussion
- Topic: request feature: ordinance system
- Replies: 4
- Views: 3101
Re: request feature: ordinance system
Maybe more utility abilities? Rock: Ramming maneuver- Deals 8 hull damage to enemy ship, but you suffer 4 damage in return. Mantis: Super teleporter- instantly teleports your entire crew into the enemy ship with full health. Engi: Repair protocol- instantly recharges drones, brings them to full hea...
- Fri May 09, 2014 3:43 pm
- Forum: Mod Development
- Topic: Problem with modding AE content.
- Replies: 3
- Views: 2775
Re: Problem with modding AE content.
That did actually help! I didn`t know that AE uses different types of .xml files. As I said I`m pretty new so I didn`t notice that when the update came. But I tried to create the files you mentioned and it worked! :D If I need more help I will ask again. Are there any more files except for the stand...
- Thu May 08, 2014 6:04 pm
- Forum: Mod Development
- Topic: Problem with modding AE content.
- Replies: 3
- Views: 2775
Problem with modding AE content.
Hi, I`m pretty new to modding but have made a few pretty good and and a few less great mods. Now I`m planning my new game overhaul mod, but encountered a problem that I can`t seem to get around. My mod (or the early stage of my mod) works perfect as long as AE content is disabled. But I cannot chang...
- Mon Apr 14, 2014 3:29 pm
- Forum: Working Mods
- Topic: [SHIP][AE] The Tharapita
- Replies: 10
- Views: 18658
Re: [SHIP] The Tharapita
Nice ship!
Is it compatible with AE?
Is it compatible with AE?