Search found 37 matches

by stickthemantis
Sun Mar 04, 2018 11:11 am
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 56266

Prototype Lua mod loader

It's no secret that I'm a fan of Lua modding, and since this game uses Lua, I of course had to take a look at its scripts. The results is this, something to hopefully make modding a little friendlier for other. To install, unzip the attached file and move the files inside next to the game exe. Insid...
by stickthemantis
Fri Mar 02, 2018 9:48 pm
Forum: Technical Support and Bugs
Topic: Heavy Artillery Upgrade
Replies: 1
Views: 1808

Heavy Artillery Upgrade

Image
Something's not right in this picture
by stickthemantis
Fri Mar 02, 2018 9:43 pm
Forum: Technical Support and Bugs
Topic: Smoke immunity not working
Replies: 6
Views: 4037

Re: Smoke immunity not working

Yeah that's right. It's not actually a bug. The upgrade could maybe be named better though.
by stickthemantis
Fri Mar 02, 2018 8:35 pm
Forum: Discussion
Topic: Should frozen enemies count as kills?
Replies: 2
Views: 3078

Should frozen enemies count as kills?

Right now, enemies that are frozen at the end of the battle are treated like they have escaped, which doesn't make much sense. While there is an argument that having them give xp or count towards objectives that require you kill Vek would be too powerful (especially against bosses), I think it'd at ...
by stickthemantis
Wed Feb 28, 2018 9:54 pm
Forum: Mod Development
Topic: Modding ITB: R&D And Current Findings
Replies: 20
Views: 37634

Re: Modding ITB: R&D And Current Findings

Heya, I'm Cyberboy2000 from the Invisible, Inc. community. I tried to make an account for this forum but it's been over a day and the verification email hasn't arrived so I'm using this old account I made a long time ago. If there is a way for me to change my name I'd appreciate knowing about it. An...
by stickthemantis
Mon Jun 16, 2014 8:27 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 52645

Re: Calling all modders

I can imagine making some programming.
Is there a download link?
by stickthemantis
Fri May 09, 2014 7:41 pm
Forum: Discussion
Topic: request feature: ordinance system
Replies: 4
Views: 2678

Re: request feature: ordinance system

Maybe more utility abilities? Rock: Ramming maneuver- Deals 8 hull damage to enemy ship, but you suffer 4 damage in return. Mantis: Super teleporter- instantly teleports your entire crew into the enemy ship with full health. Engi: Repair protocol- instantly recharges drones, brings them to full hea...
by stickthemantis
Fri May 09, 2014 3:43 pm
Forum: Mod Development
Topic: Problem with modding AE content.
Replies: 3
Views: 2405

Re: Problem with modding AE content.

That did actually help! I didn`t know that AE uses different types of .xml files. As I said I`m pretty new so I didn`t notice that when the update came. But I tried to create the files you mentioned and it worked! :D If I need more help I will ask again. Are there any more files except for the stand...
by stickthemantis
Thu May 08, 2014 6:04 pm
Forum: Mod Development
Topic: Problem with modding AE content.
Replies: 3
Views: 2405

Problem with modding AE content.

Hi, I`m pretty new to modding but have made a few pretty good and and a few less great mods. Now I`m planning my new game overhaul mod, but encountered a problem that I can`t seem to get around. My mod (or the early stage of my mod) works perfect as long as AE content is disabled. But I cannot chang...
by stickthemantis
Mon Apr 14, 2014 3:29 pm
Forum: Working Mods
Topic: [SHIP][AE] The Tharapita
Replies: 10
Views: 17338

Re: [SHIP] The Tharapita

Nice ship!
Is it compatible with AE?