Search found 37 matches

by stickthemantis
Sat Mar 10, 2018 5:20 pm
Forum: Working Mods
Topic: The Chrono Keepers
Replies: 4
Views: 14417

Re: The Chrono Keepers

Fixed the crash. There's also lots of QOL changes, balancing, and there is new art for the time bombs and new effects for the Stasis Palm.
by stickthemantis
Sat Mar 10, 2018 5:10 pm
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 56261

Re: Prototype Lua mod loader

As requested: You can now use addSquad in the same way as addSquadTrue. There's also a few new API functions. Hi! Thanks for your work so far. I've been a huge fan of FTL and the amazing mods that have been put out for it, and I'm excited to try my hand at modding (for the first time) with ITB. I se...
by stickthemantis
Fri Mar 09, 2018 11:07 am
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 56261

Re: Prototype Lua mod loader

Important update!! The mod loader now supports loading more squads than there are in the base game. Major thanks to Auxarch for being so stubborn in the pursuit of this ideal, which helped point me in the right direction. Now there are some limitations to this. To be able to view the new squads, you...
by stickthemantis
Tue Mar 06, 2018 8:59 pm
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 56261

Re: Prototype Lua mod loader

The fixed version has been uploaded, sorry about that. It took a little longer than I wanted to get this update out but on the upside the mod loader is now much more resistant to updates. An update that changes resource.dat won't be overwritten by old backups anymore. AUTOMATIC, the reason there isn...
by stickthemantis
Tue Mar 06, 2018 10:32 am
Forum: Mod Development
Topic: Modability probing (power grid)
Replies: 2
Views: 4292

Re: Modability probing (power grid)

Unfortunately no. The power grid is pretty much hardcoded from the C side. If it's not in the lua files we can't do much about it.
by stickthemantis
Tue Mar 06, 2018 10:28 am
Forum: Working Mods
Topic: [Portrait] Female Pilots
Replies: 19
Views: 22668

Re: Different Female Portraits

Hello, I released an update to the mod loader today which lets you load images, so now you could port this mod to be compatible with others. Some feedback about the mod itself: The portraits you have made look very similar to each other, compared to the portraits in the base game which all look uniq...
by stickthemantis
Tue Mar 06, 2018 9:59 am
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 56261

Re: Prototype Lua mod loader

Update: The API now supports the loading of images with modApi:appendAsset(<resource>,<filePath>) where resource is the path that is added to resource.dat (for example, "img/units/player/mech_punch.png" is the image for the normal Combat Mech) and filePath is the location of the resource y...
by stickthemantis
Tue Mar 06, 2018 8:51 am
Forum: Discussion
Topic: About modding
Replies: 2
Views: 3604

Re: About modding

I know it might sound like I'm asking for much but really I just want to hear that the devs would at least listen to the mod makers. If something is too difficult to do, say that, don't ignore us. :(
by stickthemantis
Sun Mar 04, 2018 1:29 pm
Forum: Working Mods
Topic: The Chrono Keepers
Replies: 4
Views: 14417

The Chrono Keepers

This mod replaces the Steel Judoka with three new mechs. They don't yet have any original art. https://i.imgur.com/6FoMlHE.png https://i.imgur.com/Bp15Igl.png https://i.imgur.com/3xkhOEv.png This is the mod I've used to test my Prototype Mod Loader. You need to install that to use this mod: http://s...
by stickthemantis
Sun Mar 04, 2018 12:59 pm
Forum: Discussion
Topic: About modding
Replies: 2
Views: 3604

About modding

So, this game uses Lua. And seeing as Lua works so well with modding I'm a little disappointed that the game's modding capabilities actually seem to be quite limited. Not as limited as FTL, but much more than Invisible, Inc., which uses Lua almost everywhere it's possible. And of course, I can't jus...