Search found 403 matches

by English Narwhal
Thu Apr 09, 2015 1:14 pm
Forum: Mod Development
Topic: [MOD] [WIP] FTL: Smooth Edition
Replies: 10
Views: 4990

Re: [MOD] [WIP] FTL: Smooth Edition

Added version 0.1.6a
--Crystal A & B added
by English Narwhal
Thu Apr 09, 2015 1:05 pm
Forum: Mod Development
Topic: [MOD] [WIP] FTL: Smooth Edition
Replies: 10
Views: 4990

Re: [MOD] [WIP] FTL: Smooth Edition

I AM aware of how tiny a change to the ships this is, but it's just the first step. I'm planning to alter the UI and menus (if only slightly).
by English Narwhal
Thu Apr 09, 2015 1:00 pm
Forum: Mod Development
Topic: [MISC] Mod Logo Design
Replies: 9
Views: 5332

Re: [MISC] Mod Logo Design

I think you're looking for the Mod Development forums.
Also, FTL: Otherspace would probably benefit from your input.
by English Narwhal
Thu Apr 09, 2015 12:56 pm
Forum: Mod Development
Topic: [Question] Is it possible to make a "damaged" ship?
Replies: 20
Views: 6570

Re: [Question] Is it possible to make a "damaged" ship?

I feel like people are making this out to be harder than it actually is. <event name="{event name}"> <text>{event text}</text> <choice req="{requirement}"> <text>{choice text}</text> <event> {event stuff} </event> </choice> </event> That is a forced blue option. If the requireme...
by English Narwhal
Wed Apr 08, 2015 5:29 pm
Forum: Mod Development
Topic: [MOD] [WIP] FTL: Smooth Edition
Replies: 10
Views: 4990

Re: [MOD] [WIP] FTL: Smooth Edition

Fixed a fairly significant error with file formatting. Oops!
by English Narwhal
Wed Apr 08, 2015 4:13 pm
Forum: Mod Development
Topic: [MOD] [WIP] FTL: Smooth Edition
Replies: 10
Views: 4990

Re: [MOD] [WIP] FTL: Smooth Edition

Added new version.
Contains:
Kestral B & C
Engi A, B, C
by English Narwhal
Wed Apr 08, 2015 2:38 pm
Forum: Mod Development
Topic: [Question] Is it possible to make a "damaged" ship?
Replies: 20
Views: 6570

Re: [Question] Is it possible to make a "damaged" ship?

So I could basically code an event like this: Statement - Blue Option (Basic System) -> Continue - Blue Option (Specific Augment) -> Continue -> Damage But for only the second option to appear, I'd have to forgo a system that is included on every ship in the game when it starts (excluding Piloting ...
by English Narwhal
Wed Apr 08, 2015 4:15 am
Forum: Mod Development
Topic: [Question] Is it possible to make a "damaged" ship?
Replies: 20
Views: 6570

Re: [Question] Is it possible to make a "damaged" ship?

If you set a 'hidden' event trigger with a basic requirement (Engines 1, for instance), the 'Continue' option will not appear on that specific event.
by English Narwhal
Tue Apr 07, 2015 5:10 pm
Forum: Mod Development
Topic: [MOD] [WIP] FTL: Smooth Edition
Replies: 10
Views: 4990

[MOD] [WIP] FTL: Smooth Edition

http://i.imgur.com/MwHowdV.png FTL: Smooth Edition aims to rextexture all ships and weapons in a way that makes them look 'smoother'. This mod does not alter gameplay in any way. Instead, it seeks to change the look of FTL subtly. As of right now, very little of the project is done. For now, I'm re...
by English Narwhal
Tue Apr 07, 2015 4:58 pm
Forum: Mod Development
Topic: [CONCEPT - DIRECTIONAL SHIELDS]
Replies: 8
Views: 3032

Re: [CONCEPT - DIRECTIONAL SHIELDS]

We also tried a bomb workaround ages ago, did not work out. https://dl.dropboxusercontent.com/u/72297689/Screenshot%20from%202014-02-03%2019%3A06%3A15.png Oh gods. That's gloriously insane. What might be interesting is making shields almost invisible, and altering the shield collision sprite. Not t...