Search found 28 matches

by mattimao
Wed Sep 26, 2012 1:17 pm
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 190367

Re: [MOD] Obsidian Cruiser v1.1

You have some great ideas there. What I think would be cool... Make the Obsidian race a friendly race that can be run into while playing any ship. They should have the store option so that you could buy and or repair. If you are playing as a Obsidian cruiser, you could buy Obsidian weapons. -make Ob...
by mattimao
Mon Sep 24, 2012 7:15 pm
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 190367

Re: [MOD] Obsidian Cruiser v1.0

Just wanted to give you a big thank you for this ship. Thank You! :D Very well done, with lots to like. The ship texture and color are great. I really like the color of the shields! Nice touch. The weapon is very fun and I do not really think it is that over powered. :twisted: Please make another sh...
by mattimao
Fri Sep 21, 2012 2:43 pm
Forum: Working Mods
Topic: [MOD] Law's arsenal of Mods and Overpowered Weapons!
Replies: 40
Views: 86209

Re: [MOD] Law's arsenal of Mods and Overpowered Weapons!

This new bomb is "da' bomb digady!" ( Fred from Scooby Doo ... I couldn't help myself. ) :D I think the next weapon you make should be like the bombs only add ion damage! Talk about overpowered! :twisted: I am still having the graphic problem with the Ion weapon. It is really a fun weapon ...
by mattimao
Thu Sep 20, 2012 4:45 pm
Forum: Mod Development
Topic: My ideas for some mods.
Replies: 3
Views: 2774

My ideas for some mods.

Hello all, Just wanted to give my ideas for some mods that I felt would be cool. I do not mod, so I will not be able to make these. But... If any of you that do mod felt like it would help make the game more fun to play.... ;) 1. A fire system. This would be a room system that you could man in order...
by mattimao
Thu Sep 20, 2012 4:34 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 932584

Re: Master Mod List

This is a great thread! Is there any way that the mods that are or are not set for use in GMM could be marked?
GMM is the tool that will allow the non mod makers among us to really enjoy all these great mods!
Thanks :D
by mattimao
Thu Sep 20, 2012 3:31 pm
Forum: Mod Development
Topic: [MOD RELEASE] Face Space beta 1
Replies: 23
Views: 27642

Re: [MOD RELEASE] Face Space beta 1

I also am not able to install the GMM version. I checked what I was trying to install one at a time and of the four .ftl files in the GMM, this is the only one not working.
Just fyi. ;)
by mattimao
Thu Sep 20, 2012 3:22 pm
Forum: Working Mods
Topic: [MOD] Law's arsenal of Mods and Overpowered Weapons!
Replies: 40
Views: 86209

Re: [MOD-W] Ion Beam v0.3

Thanks! I got it working with only one glitch, the front of the cruiser is missing the graphic. It has a yellow and white triangle.
I am using GMM and am not sure what is up.
Other than that it is working great!
by mattimao
Thu Sep 20, 2012 12:54 pm
Forum: Mod Development
Topic: [MOD] Spectral Lasers yay
Replies: 10
Views: 8255

Re: [MOD] Spectral Lasers yay

Will you be making this available as a .ftl file for use with GMM?
by mattimao
Wed Sep 19, 2012 7:02 pm
Forum: Discussion
Topic: Modding Section
Replies: 10
Views: 5953

Re: Modding Section

+1 for a Mod Section :D

Please...
by mattimao
Wed Sep 19, 2012 6:56 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1169
Views: 940944

Re: Grognak's Mod Manager

How much scrap does the Scrap mod add? I want to make sure I am using GMM right.
Thanks