Search found 785 matches

by RAD-82
Mon Apr 10, 2017 3:57 am
Forum: Mod Development
Topic: The Shipyard
Replies: 293
Views: 199818

Re: The Shipyard

Since there is talk about weapons as hulls, I will point out my attempt: Chain Vulcan 900. The download link is near the bottom of the post, since it was a bonus ship that didn't fit in with the main mod.
by RAD-82
Mon Feb 27, 2017 3:38 am
Forum: Working Mods
Topic: [MOD] Limited Time Offer! vAE.1.1
Replies: 8
Views: 20507

Re: [MOD] Limited Time Offer! vAE.1.1

mr_easy_money wrote:How did you come up with the price ranges for the "Gamble on random equipment..." list of choices?

Sorry, I do not recall. It looks like I just choose a minimum value and tripled it for the maximum value. Weapons and augments are more valuable, so I made them cost more? :?
by RAD-82
Sun Feb 26, 2017 2:34 am
Forum: Working Mods
Topic: [MOD] FTL: Extended vAE.1.1
Replies: 6
Views: 48182

Re: [MOD] FTL: Extended vAE.1.1

I know about both the "Infinite Space" and "Captains Edition Infinite Addon", but both of those change the game, adding more weapons and events. I'm bumping this topic because it seems there is a reddit user that might be interested in this. I'd like to be able to keep jumping a...
by RAD-82
Fri Jan 13, 2017 3:48 am
Forum: Working Mods
Topic: [Ship] The RAD Fleet vAE.1.1
Replies: 22
Views: 33371

Re: [Ship] The RAD Fleet vAE.1

Someone (unauthorizedintruder) made a post on Reddit: So I won with these pea shooters . Since it looks like mr_easy_money thinks it is the Randtrel mod, I figured I'd post here (I'm not a Reddit user) that it isn't the Randtrel mod. Easy mistake to make, considering they are just recolored hulls wi...
by RAD-82
Fri Jan 13, 2017 3:28 am
Forum: Working Mods
Topic: [Ship] The Long March
Replies: 9
Views: 7589

Re: [Ship] The Long March

With no room assigned for the shield, the use of a shield drone will crash the game.
by RAD-82
Sat Jan 07, 2017 4:45 am
Forum: Working Mods
Topic: [SHIP] The Oregon Trail
Replies: 15
Views: 15237

Re: [SHIP] The Oregon Trail

I have to ask - what are the two rooms by the reins for? They don't attach to anything and don't fit that well with the hull image. They prevent the game from crashing. Having too much space between unconnected rooms causes the game to crash. Only one of those rooms are required, but that would loo...
by RAD-82
Thu Dec 29, 2016 6:13 pm
Forum: Mod Development
Topic: [MOD IDEA] Pirate room layouts
Replies: 1
Views: 1448

Re: [MOD IDEA] Pirate room layouts

0tef wrote:Would it be possible to give random encounters just a bit more variety by removing the exclusivity of room layouts between pirates/non-pirates?

Already been done about a year and a half ago.

Enemy Layouts - Mix-up
by RAD-82
Thu Dec 22, 2016 3:52 am
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 22207

Re: Rebel Flagship Design

Anyways - I noticed last night that one of the ships I tested had a shield bubble that was slightly off and a centring that was slightly off. But they don't all seem to be off in the same way. I find this puzzling. The image for the Flagship is exactly the same in every single case. Why would the c...
by RAD-82
Sat Dec 17, 2016 12:17 am
Forum: Mod Development
Topic: Rebel Flagship Design
Replies: 66
Views: 22207

Re: Rebel Flagship Design

Gibs - Looks like I didn't miss anything; the RandomFlagships files just don't appear to have those as part of the Gibs deal (As far as I can tell?). If there's a way to include them easily, then I don't know it at the moment; otherwise, this would be someone else's volunteer project. This has noth...
by RAD-82
Wed Dec 14, 2016 4:22 am
Forum: Working Mods
Topic: Cranius Boss Ship V.2
Replies: 19
Views: 13363

Re: Cranius Boss Ship

Download Cranius Ship.ftl from MediaFire Here is my unofficial overhaul of this ship. Replaces Lanius B. http://i.imgur.com/fC0MCGQ.png http://i.imgur.com/2lTsN3s.png I can't test this since I don't have Java/Slipstream installed, so let me know if I made any mistakes when I rebuilt this ship so I ...