Search found 785 matches

by RAD-82
Mon Oct 09, 2017 5:13 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1273
Views: 476394

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Some questions from a person who doesn't want to install Java, so they can't test these things themselves. 1. Can the base damage of a weapon be a non-integer? I know damage boosts on chain weapons can be non-integer. I'm looking to make a weapon with 2.5 damage and boost it .1 damage for 15 shots. ...
by RAD-82
Mon Sep 25, 2017 2:41 am
Forum: Working Mods
Topic: [Ship] The Banana!
Replies: 6
Views: 7718

Re: [Ship] The Banana!

This would be FTL's second banana.
It got one 4 years ago when someone felt the mod community was lacking potassium.
I tried fixing it up for Advanced Edition.
Slugs do seem to make more sense than what the old banana got.
by RAD-82
Fri Sep 22, 2017 4:25 pm
Forum: Working Mods
Topic: [Ship] Catastrophe vAE.1
Replies: 2
Views: 4799

[Ship] Catastrophe vAE.1

https://steamuserimages-a.akamaihd.net/ugc/885380010743272954/EB5EDAB3EA807D5FB65F8B14982892B44DF0F864/668x376.resizedImage Install with Slipstream Mod Manager MediaFire Download Link AE.1 - Replaces Kestrel-A Initial Release of AE.1: -Introducing the Chaotic Energy Laser artillery weapon. -It will...
by RAD-82
Mon Sep 11, 2017 6:26 pm
Forum: Working Mods
Topic: My post requires approval from a Moderator
Replies: 4
Views: 1799

Re: My post requires approval from a Moderator

My memory might be a little fuzzy here, but I think this issue seems to have something to do with links. When you post something that just has a url for the download in the post, it seems to trigger the moderator approval requirement, in order to fight spam(bots) that like to post links. Something l...
by RAD-82
Mon Aug 28, 2017 1:59 am
Forum: Working Mods
Topic: [Ship][CE Ready] The Masochist
Replies: 7
Views: 7188

Re: [Ship][CE Ready] The Masochist

Blue is the new yellow?
by RAD-82
Mon Aug 21, 2017 3:01 pm
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 218
Views: 824151

Re: Master Mod List - Advanced Edition

Holy Crap! is a ship pack.
by RAD-82
Fri Jun 02, 2017 4:20 pm
Forum: Mod Development
Topic: Random Ideas
Replies: 18
Views: 13063

Re: Random Ideas

Early in my modding career, I had an idea for an overhaul. The cheesy overhaul. All the ships are cheese. Engi ships generally have a donut (hole in the middle) shape, so they would fly swiss cheese ships. Fire would be replaced with mold, so Rocks with their fire immunity would fly bleu cheese as i...
by RAD-82
Fri May 26, 2017 9:44 pm
Forum: Mod Development
Topic: Enemy Ship Won't Spawn
Replies: 3
Views: 2150

Re: Enemy Ship Won't Spawn

The ship or event? I don't recognize that xmlns stuff in your slipstream tags. If the event is working and it is just the ship not appearing, then try removing the <minSector> and <maxSector> tags from the blueprint. A <minSector> of 1 might be preventing the ship from loading in the first sector.
by RAD-82
Fri May 26, 2017 3:47 pm
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 218
Views: 824151

Re: Master Mod List - Advanced Edition

A lot of the links still use "ftlgame" and they don't allows seem to redirect to "subsetgames" when clicking on them. This is a minor annoyance when logged into the forum since you can't actually edit posts while on the wrong domain.
by RAD-82
Fri May 26, 2017 3:30 pm
Forum: Working Mods
Topic: [Ship] Frankenstein vAE.1.3
Replies: 12
Views: 29713

Re: [Ship] Frankenstein vAE.1.3

I've updated this piece of junk. If you want more weapon slots, there is now a Type B and C, but you lose drone slots for them. If you want more systems, you can now buy broken system parts at stores. Your Engi will use themselves to fix and install them. You can even build your own Engi out of the ...