Search found 51 matches

by ClockALock
Thu Sep 12, 2013 10:27 pm
Forum: Working Mods
Topic: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
Replies: 18
Views: 14449

Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra

Okay. SMM worked just like you said, and I have all the images I wanted now. Thank you. Been trying to do that forever.
by ClockALock
Thu Sep 12, 2013 10:13 pm
Forum: Working Mods
Topic: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
Replies: 18
Views: 14449

Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra

Also, another question:
Is it possible to modify ships to have more than three drone slots and/or less than three weapon slots?
by ClockALock
Thu Sep 12, 2013 9:59 pm
Forum: Working Mods
Topic: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
Replies: 18
Views: 14449

Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra

#1: If you have extracted the game's files, you can find all the images in the /img/ folder. /ship/ specifically, contains all ship-related images like hull, cloak and shield images, as well as interior and glow (console lights) images. SMM has a function that allows you to effortlessly extract gam...
by ClockALock
Thu Sep 12, 2013 9:31 pm
Forum: Working Mods
Topic: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
Replies: 18
Views: 14449

[Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra

So, the mod is progressing nicely, but I can't do much of anything with it until the guns work. But enjoy the new stuff. :D Thank you. UPDATE: Okay, I've updated the hull image to the new one because it was cool, and it now has a system repair drone. Also, two ion blast I's and two mini beams becaus...
by ClockALock
Sat Aug 31, 2013 12:51 am
Forum: Working Mods
Topic: [Ship][AE] Auto-Cruiser 1.01 & Auto-Constructor 1.0
Replies: 76
Views: 81076

Re: [Ship] Auto-Cruiser v.1.0

It's an auto-ship.
Named Sovereign.
With a crewmember named Saren.
Kudos, my friend.
(In all seriousness, I think this is cool and I'm going to try it).
by ClockALock
Fri Aug 16, 2013 3:50 pm
Forum: Discussion
Topic: Nominate your favourite mods for FTL
Replies: 24
Views: 20863

Re: Nominate your favourite mods for FTL

Favorite mods? --Descent into Darkness, (you really went out with a bang, there, DryEagle.) --Prototype Federation Fighter, (It's just a lot of fun to play.) --The Capital Cruiser, (Playing as the rebel flagship in a non-overpowered way? I support this!) --Federation Auto-Assault, (You get to be an ...
by ClockALock
Wed Aug 07, 2013 12:56 am
Forum: Working Mods
Topic: [SHIP] Federation Auto-Assault
Replies: 25
Views: 25798

Re: [SHIP] Federation Auto-Assault

Just did a run of this ship, and it was completely ridiculous. So, first I get an Ion blast II for free, then I find and buy a pre-igniter in a store. Then, some federation loyalists give me a glaive beam. THEN, I find a "random burst laser III" floating in space. Guess what I find a coupl...
by ClockALock
Wed Aug 07, 2013 12:51 am
Forum: Working Mods
Topic: [SHIP] Federation Auto-Assault
Replies: 25
Views: 25798

Re: [SHIP] Federation Auto-Assault

To all those with the "Black Box" problem: As many people have said, it's a problem with the floor image. Just load up a ship editor, (I used superliminal) import the mod, and change the floor image to an image of just transparency. Then re-export it and load it in GMM. Hope this solves e...
by ClockALock
Tue Aug 06, 2013 10:05 pm
Forum: Working Mods
Topic: [SHIP] Federation Auto-Assault
Replies: 25
Views: 25798

Re: [SHIP] Federation Auto-Assault

To all those with the "Black Box" problem: As many people have said, it's a problem with the floor image. Just load up a ship editor, (I used superliminal) import the mod, and change the floor image to an image of just transparency. Then re-export it and load it in GMM. Hope this solves ev...
by ClockALock
Mon Jul 22, 2013 11:24 pm
Forum: Stories & Storytelling
Topic: What were your most unusual/ridiculous fights ever?
Replies: 76
Views: 60213

Re: What were your most unusual/ridiculous fights ever?

I was doing a Carnelian run, with a weapon pre-igniter, stealth weapons and one other thing (I forget). I have an ion bomb, a halberd beam, and two BLII's. So my fully leveled boarding crew gos to an enemy ship one jump before the last stand beacon, and I figure, "let's take out this guy."...