Search found 51 matches

by ClockALock
Sat Sep 14, 2013 1:59 am
Forum: Working Mods
Topic: [Ship] Battledestroyer Insomniac
Replies: 7
Views: 13593

Re: [Ship] Battledestroyer- Insomniac

Nice looking ship! I like the bleach-white hull and the crystal weapon take on the stealth ships. One teeny tiny nitpick, the weapons room image is squashed. Use this one instead: :) http://pulpaudio.com/ftl/interior/room_weapons_2._c_w_s.png K, I will. Or I would if superluminal would load my ship...
by ClockALock
Fri Sep 13, 2013 11:57 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 81110

Re: [Tutorial] New Guide on creating weapons

Okay. Been fiddling for a bit, and I think I have part one down, but for part two I don't know how the "image" part works. How do I tell it where this image for my weapon is? Where do I save it? And does it matter what I've named it? I have an image with all 12 frames specified, but I don'...
by ClockALock
Fri Sep 13, 2013 11:45 pm
Forum: Working Mods
Topic: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
Replies: 18
Views: 14491

Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra

New update at the top of the page. I like when people update the first post, if their "I updated the first post" post has that info in it. It keeps those of us who are on the thread from having to go back and figure out what was added :) Regarding the drones... You have more than 0 "...
by ClockALock
Fri Sep 13, 2013 10:56 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 81110

Re: [Tutorial] New Guide on creating weapons

A slash in the name means that you have to create two folders: one named my_weapon , and the other inside it, named data . The trailing slash (my_weapon/data / ) can be ignored. Thank you. That makes a lot more sense. Also JEEZ you've been a big help in making my mod. Thanks. I really can't say tha...
by ClockALock
Fri Sep 13, 2013 10:44 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 81110

Re: [Tutorial] New Guide on creating weapons

I'm trying to make a weapon for my mod, but I'm stuck on the first step. You said to name the subfolders "my_weapon/data/", but when I try to do that my computer beeps at me and says I can't have slashes in folder names. Is there a way I can put slashes in folder names? Or is a subfolder a...
by ClockALock
Fri Sep 13, 2013 10:34 pm
Forum: Working Mods
Topic: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
Replies: 18
Views: 14491

Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra

New update at the top of the page.
by ClockALock
Fri Sep 13, 2013 9:44 pm
Forum: Working Mods
Topic: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
Replies: 18
Views: 14491

Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra

*sigh* Oh well. There go my grand plans. I'll just have to mess with things a bit. On another note, this is seriously the nicest place on the internet I've ever been on, and I want your (and anyone else's) honest opinion. From what I've planned, is this a good idea that I should pursue? I'm going a...
by ClockALock
Fri Sep 13, 2013 9:00 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 932573

Re: Master Mod List

I made a mod, and the thing at the top of the page says to put the link here.

So... viewtopic.php?f=11&t=17218

Yeah.
by ClockALock
Fri Sep 13, 2013 8:58 pm
Forum: Working Mods
Topic: [Ship] Battledestroyer Insomniac
Replies: 7
Views: 13593

[Ship] Battledestroyer Insomniac

The Battledestroyer Insomniac is a thing now. My first mod, made with superluminal, and with assistance from kartoFlane. I made this a while ago, but it was terrible, so I fixed it and yeah. It doesn't have a miniship image because it's a stealth ship. That is totally the reason. The hull image is n...
by ClockALock
Fri Sep 13, 2013 7:55 pm
Forum: Working Mods
Topic: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra
Replies: 18
Views: 14491

Re: [Mod] [WIP] Auto-Cruiser-RFS Basilisk and FFS Hydra

SMM is Slipstream's Mod Manager? You already figured that, but yeah :) can I have my one artillery system fire from two different places? Nope Or, failing that, fire two shots? Yep. Just add a <shots>#</shots> to the artillery weapon's blueprint, with # being the number of shots. They'll both fire ...