Search found 142 matches

by Thunderr
Mon Jun 10, 2013 12:42 am
Forum: Working Mods
Topic: [SHIP] Federation Auto-Assault
Replies: 25
Views: 25922

Re: [SHIP] Federation Auto-Assault

Yuurg wrote: :lol: I wouldn't steal someone's art and not give them credit! Although I knew someone must have made something similar to this before.

Yeah, it's not exactly the most original or creative idea, but I like your art, although it is rotated the wrong way. (hint hint: mirror it horizontally)
by Thunderr
Mon Jun 10, 2013 12:25 am
Forum: Working Mods
Topic: [SHIP] Federation Auto-Assault
Replies: 25
Views: 25922

Re: [SHIP] Federation Auto-Assault

Just had a freak out moment when I thought you stole some of my art. (I made one almost exactly similar a couple weeks back but didn't post it.) Looks interesting though!
Image
by Thunderr
Mon Jun 10, 2013 12:20 am
Forum: Mod Development
Topic: [Unsolved] Image Issues
Replies: 22
Views: 9918

[Unsolved] Image Issues

The images for my weapons aren't appearing, it just uses the basic laser sprite. What am I doing wrong?
https://www.dropbox.com/sh/j6hf1ku5r2sp2a0/yRv71d__dq/Supernova.zip
It would be great if anyone could help.
by Thunderr
Sun Jun 09, 2013 11:32 pm
Forum: Working Mods
Topic: [SHIP] Fion Cruiser
Replies: 29
Views: 24845

Re: [SHIP] Fion Cruiser

I think you need to make an image for the floor, even just one pixel hidden under a room would do it, from what I know. If an image is missing (eg, the floor, in this case) that image will pop up as a big black box. With the floor being in between the hull and the rooms, it gets a bit in the way. A...
by Thunderr
Sun Jun 09, 2013 9:36 pm
Forum: Working Mods
Topic: [SHIP] Obsidian Cruiser v1.3
Replies: 170
Views: 190352

Re: [MOD] Obsidian Cruiser v1.2.2

Kieve wrote:Trolls will be jettisoned from the airlock.

Hah!
by Thunderr
Sun Jun 09, 2013 9:35 pm
Forum: Mod Development
Topic: [Modding]Creating your own weapons
Replies: 108
Views: 87091

Re: [Modding]Creating your own weapons

Looking at Kieve's Incursor Cruiser (Thanks Kieve!), I found that for the .xml.append files, all you have to include is the added code. This tutorial really should be updated though, or a new one put in its place because it's VERY out of date.
by Thunderr
Sun Jun 09, 2013 7:19 pm
Forum: Mod Development
Topic: [SHIP] The Praying Mantis
Replies: 11
Views: 14845

Re: [SHIP] The Praying Mantis

kartoFlane wrote:It also means an animal ;)

Hmm, you're right. I thought in that instance praying was spelt with an e.
by Thunderr
Sun Jun 09, 2013 7:17 pm
Forum: Mod Development
Topic: [MOD][WIP] Custom systems/resources?
Replies: 6
Views: 3143

Re: [MOD][WIP] Custom systems/resources?

maskda wrote:That's very disheartening...I got too used to minecraft modding and the pretty much unlimited power that gives you xD thank you kindly for the answer... are you sure there is no way?

Ikr! I hope in FTL 2 they make modding easier with less hardcoded elements.
by Thunderr
Sun Jun 09, 2013 7:16 pm
Forum: Discussion
Topic: I had ftl but got a new computer and can't get ftl for free
Replies: 8
Views: 5141

Re: I had ftl but got a new computer and can't get ftl for f

Did you buy it off GOG or Steam? Steam should automatically sync your purchases, idk about GOG.
by Thunderr
Sun Jun 09, 2013 6:40 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4296116

Re: [open beta] FTL Captains Edition 0.951

I had another idea. Could you make an event that starts off like a store but ends in an ambush?