Search found 30 matches

by TheSwiftTiger
Sun May 26, 2013 6:17 pm
Forum: Working Mods
Topic: [MOD] DronesPlus 0.7.8
Replies: 45
Views: 94895

Re: [MOD] DronesPlus 0.7.7

Hey. I've used one of your drones for one of my mods. I've modified it a bit and put it in. Is it ok?
by TheSwiftTiger
Sun May 26, 2013 5:59 pm
Forum: Working Mods
Topic: The Xoa
Replies: 4
Views: 8784

Re: The Xoa

Metzelmax wrote:

Code: Select all

<weaponBlueprint>DRONE_MISSILE</weaponBlueprint>


There is no such weapon in your blueprint neither is it a standard FTL drone weapon. its only in drones plus mod. This will not work without.


I'll fix that.

Link updated.
by TheSwiftTiger
Sun May 26, 2013 1:21 pm
Forum: Working Mods
Topic: The Xoa
Replies: 4
Views: 8784

The Xoa

Hello everyone! I made another mod and this time it adds a ship, 2 custom drones, and a new weapon. The ship is called The Xoa and it replaces the Torus. It has a missile launcher called the Armageddon and an Engi drone. This ship was made using the Superluminal ship editor and some coding of my own...
by TheSwiftTiger
Sun May 19, 2013 2:16 pm
Forum: Working Mods
Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
Replies: 85
Views: 185144

Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

shark wrote:
TheSwiftTiger wrote:Hey, is it possible to do this for engines? I have a mod I'm making and it requires a lot of evade chance.


No. Raising engines above max drops the evasion chances down to 0%.


Well that sucks. I am gonna make another mod then. I have one in mind.
by TheSwiftTiger
Sat May 18, 2013 8:41 pm
Forum: Mod Development
Topic: Custom Weapon Development
Replies: 2
Views: 1848

Re: Custom Weapon Development

Yes there is a weapon tutorial. Try looking here
by TheSwiftTiger
Sat May 18, 2013 7:25 pm
Forum: Working Mods
Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
Replies: 85
Views: 185144

Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

Hey, is it possible to do this for engines? I have a mod I'm making and it requires a lot of evade chance.
by TheSwiftTiger
Sat May 18, 2013 6:01 pm
Forum: Working Mods
Topic: [Ship] Jeff's Boarding Ship
Replies: 15
Views: 18784

Re: [Ship] Jeff's Boarding Ship

I was just about to make this kind of ship. You beat me to it.

Now that I think of it, it isn't really what I was about to make. Mine was supposed to be like a ship with a mantis and rock boarding crew, along with a crystal.
by TheSwiftTiger
Sat May 18, 2013 3:46 pm
Forum: Working Mods
Topic: The Vega [WIP]
Replies: 9
Views: 9607

Re: The Vega [WIP]

fireclaw2006 wrote:You can't man a crew member on the engines. But other than that, it is a fun mod.


I think I know what I did wrong. I'll try and fix it.

Link updated and hopefully fixed.
by TheSwiftTiger
Sat May 18, 2013 8:06 am
Forum: Working Mods
Topic: The Vega [WIP]
Replies: 9
Views: 9607

Re: The Vega

I'll try to fix it, sorry. EDIT: Wow. I uploaded the wrong file. *Facepalm. EDIT 2: OK link is updated it should work now. I need help. I am trying to add another weapon but the texture files are not working. These are my blueprint.xml.append file and the img\weapons file: http://www.mediafire.com/?...
by TheSwiftTiger
Fri May 17, 2013 7:24 pm
Forum: Working Mods
Topic: The Vega [WIP]
Replies: 9
Views: 9607

The Vega [WIP]

Hello everyone! I created a ship called The Vega. It is still in development but the full version should be out soon. I will be adding custom weapons to my ship, such as a renamed burst fire laser which fires 4 lasers. I am a beginner at modding so it probably won't be too good. I hope it isn't too ...