Search found 2297 matches

by Sleeper Service
Wed May 01, 2013 1:04 pm
Forum: Working Mods
Topic: Balanced Arsenal Mod 1.2/1.12b
Replies: 61
Views: 89035

Re: Balanced Arsenal Mod 1.12/1.12b

I thought the wouldn't appear in game as long as they are not added the "standard weapons" weapon-lists... I guess this list is just for shops then and loot is just choose from all weapons that have rarity >0? You got it as loot I guess? Anyway, thank you for pointing that out, should be f...
by Sleeper Service
Wed May 01, 2013 9:05 am
Forum: Working Mods
Topic: Balanced Arsenal Mod 1.2/1.12b
Replies: 61
Views: 89035

Re: Balanced Arsenal Mod 1.11/1.11b

Sleeper, I think you copied the URL for that thread while you were editing it. That means that the coded URL works for you, but anyone not logged into your account sees a "you can't edit this post" message or a log-in screen. Try this link instead: http://www.ftlgame.com/forum/viewtopic.p...
by Sleeper Service
Tue Apr 30, 2013 8:05 pm
Forum: Working Mods
Topic: Balanced Arsenal Mod 1.2/1.12b
Replies: 61
Views: 89035

Re: Balanced Arsenal Mod 1.1/1.1b

Im considering giving them back their one shield piercing as they might indeed be too weak without that. Still, the Artillery Laser does something different than the Glaive Beam so it doesn't compare that easy I think. (Glaive Beam spreads out its damage to multiple rooms/systems and charges slower ...
by Sleeper Service
Sun Apr 28, 2013 3:21 pm
Forum: Working Mods
Topic: Balanced Arsenal Mod 1.2/1.12b
Replies: 61
Views: 89035

Re: Balanced Arsenal Mod 1.05/1.06b

Version 1.1 released. Another content update, partly to increase weapon variety for the hunter classes of New Enemy Classes and to rebalance existing weapons. Artillery lasers have been nerved a bit, as they where planned to require other weapons to deplete enemy shields they no longer pierce them t...
by Sleeper Service
Sun Apr 28, 2013 11:31 am
Forum: Working Mods
Topic: New Enemy Classes 0.95
Replies: 32
Views: 47093

Re: New Enemy Classes 0.9

@ Ginger Dragon Thank you for the video! I especially enjoyed how you shouted orders to your crew, that's exactly where the game should get you I guess. :D You where lucky to get the artillery early one, together with the laser that made a pretty effective combo. The vid provided valuable inputs for...
by Sleeper Service
Sun Apr 28, 2013 11:16 am
Forum: Mod Development
Topic: Boarding Mission Event Idea
Replies: 2
Views: 1940

Re: Boarding Mission Event Idea

I'm kind of working on something that involves fighting stations, although not strictly as boarding fights. The stations will be a kind of new enemy type with different strengths and weaknesses and will be spawned by a set of compleatly new events.
by Sleeper Service
Thu Apr 25, 2013 12:04 pm
Forum: Technical Support and Bugs
Topic: Bugs patch - 1.03.3
Replies: 39
Views: 52813

Re: Bugs patch - 1.03.3

-Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to preserve balance so it's just for modders. Thanks a lot for thinking about the modders as well! Is there any chance that we can also have correct ion damage on beams? Right now they kill off any sh...
by Sleeper Service
Thu Apr 25, 2013 9:50 am
Forum: Working Mods
Topic: Balanced Arsenal Mod 1.2/1.12b
Replies: 61
Views: 89035

Re: Balanced Arsenal Mod

Thanks for your feedback, corrected in 1.06. The zoltan file is removed as well, but I left the other ~ files in, as they might have some function on other platforms. Note that Balanced Arsenal has compatibility weapon lists for New Enemy Classes now. Balanced Arsenal has to be loaded after New Enem...
by Sleeper Service
Thu Apr 25, 2013 8:38 am
Forum: Working Mods
Topic: New Enemy Classes 0.95
Replies: 32
Views: 47093

Re: New Enemy Classes 0.9

Three days after Enemy Diversity Pack, which is the same idea only by a different person. :shock: Actually kartoFlane (who made enemy diversity pack) and me have been been PMing each other about enemy variety for a while, exchanging ideas ( see in this thread ). As mentioned in the first post he ha...
by Sleeper Service
Thu Apr 25, 2013 1:57 am
Forum: Working Mods
Topic: New Enemy Classes 0.95
Replies: 32
Views: 47093

New Enemy Classes 0.95

https://dl.dropboxusercontent.com/u/72297689/TB%20Banner.gif This mod has been merged into FTL Captains Edition . It is no longer supported as a stand alone version. Download Version 0.95 (mixed with vanilla) or Download Version 0.95b (completely replaces all vanilla enemy layouts) Install with Gro...