Search found 37 matches

by JeffTheBoardingDrone
Thu May 09, 2013 2:10 am
Forum: Mod Development
Topic: Need someone to shade.
Replies: 2
Views: 1299

Re: Need someone to shade.

I'm a bit tied on time also, but here is a bit of an attempt for reshading.
Image
by JeffTheBoardingDrone
Tue May 07, 2013 10:26 am
Forum: Working Mods
Topic: [Ship] Rebel Light Cruiser V1.0
Replies: 18
Views: 16301

Re: [Ship] Rebel Light Cruiser V1.0

The shared filename is precisely the cause. Seems like you forgot to set the layout field while using Superluminal. Next time you create a ship, make sure to go to Properties, and in the first tab type a name for your layout in the layout field. This'll allow you to avoid such compatibiltiy issues....
by JeffTheBoardingDrone
Tue May 07, 2013 12:12 am
Forum: Working Mods
Topic: [Ship] Rebel Light Cruiser V1.0
Replies: 18
Views: 16301

Re: [Ship] Rebel Light Cruiser V1.0

http://img35.imageshack.us/img35/3331/brokenship2.png Compatibility issues. Digging into the .ftl files I found that they had same data file names. Could that be what is causing this, or is it going to be something deeper? http://imageshack.us/a/img42/6536/xmlsimilars.png
by JeffTheBoardingDrone
Mon May 06, 2013 11:40 pm
Forum: Working Mods
Topic: [Ship] Rebel Light Cruiser V1.0
Replies: 18
Views: 16301

Re: [Ship] Rebel Light Cruiser V1.0

Image doesnt need to be 32bit, i have a lot of em in 8-bit depth, the problem could be that the reference sprite is wrong. When i use superluminal, the program adds a "_base" termination on the hull reference line in the blueprints, so, if u didnt check that, maybe thats the problem. Actu...
by JeffTheBoardingDrone
Sun May 05, 2013 11:52 pm
Forum: Working Mods
Topic: [Ship] Rebel Light Cruiser V1.0
Replies: 18
Views: 16301

Re: [Ship] Rebel Light Cruiser V1.0

Thanks! Over the weekend I was messing around with splicing more rebel ships, and might have a next one - if I do it will use the Balanced Arsenal. The link will be added to the topic. If you're a solid splicer, I might have work for you - I *hate* sprite work. PM me if you want. I currently don't ...
by JeffTheBoardingDrone
Tue Apr 30, 2013 8:40 pm
Forum: Working Mods
Topic: [Ship] Rebel Light Cruiser V1.0
Replies: 18
Views: 16301

Re: [Ship] Rebel Light Cruiser V1.0

Hey, Did a playthrough with your ship! While I wasn't a big fan of the aesthetic at first, I gotta say, it grew on me. :) Its a fun ship! Either way, here's the link: http://www.youtube.com/watch?v=3iDe8_1ONDA Thanks! Over the weekend I was messing around with splicing more rebel ships, and might h...
by JeffTheBoardingDrone
Thu Apr 25, 2013 10:03 pm
Forum: Working Mods
Topic: [Ship] Rebel Light Cruiser V1.0
Replies: 18
Views: 16301

Re: [Ship] Rebel Light Cruiser V1.0

sandtrooper956 wrote:Um one thing is that its not a FTL file and if i change it to one it crashes GMM.

Then I uploaded the .shp file then - fixed now then
Sorry, they are named the same thing pretty much.
by JeffTheBoardingDrone
Thu Apr 25, 2013 8:27 pm
Forum: Working Mods
Topic: [Ship] Rebel Light Cruiser V1.0
Replies: 18
Views: 16301

[Ship] Rebel Light Cruiser V1.0

I have been busy with Final Exams coming up, and in my meantime I have worked a bit on this. http://img195.imageshack.us/img195/3608/rebelheavyfighterb.png http://imageshack.us/a/img849/5686/rebelheavyfighterbcloak.png The ship the federation got the secret plans from --- at least, will get from. Th...
by JeffTheBoardingDrone
Wed Apr 24, 2013 12:57 am
Forum: Mod Development
Topic: Jeff's Custom Ship Hulls
Replies: 16
Views: 16453

Re: Jeff's Custom Ship Hulls

also you'll notice there's some pink edges around your bits you spliced - all stock FTL ships have a light pink glow around them, make sure you remove this, magic want with ~80% value on blank space usually selects it all. That is going to be a lot better when I resume production. For that Federati...
by JeffTheBoardingDrone
Mon Apr 22, 2013 8:12 pm
Forum: Mod Development
Topic: Jeff's Custom Ship Hulls
Replies: 16
Views: 16453

Re: Jeff's Custom Ship Hulls

You're right. The topic has been moved to the Mod Development sub-forum, a shadow topic was left in-place. Yeah, It fits better here - don't know why I put it in general. This should be posted in mod development, not in general. Also try to keep your hulls no larger than 750*450px as the game as a ...