Search found 65 matches

by Sovereighn2280
Wed Sep 10, 2014 1:41 am
Forum: Working Mods
Topic: [Ship] Kazaaak's Revenge
Replies: 4
Views: 3250

Re: [Ship] Kazaaak's Revenge

I like the reflections on the engines. A type B wouldn't be a bad idea.
by Sovereighn2280
Sat Aug 30, 2014 7:28 pm
Forum: Working Mods
Topic: [MOD] Rebel Flagship Prototype
Replies: 52
Views: 57305

Re: [MOD] Rebel Flagship Prototype

UltraMantis wrote:Good to have you back Ginger Dragon. Don't upset any mating bunnies! ;)


... What? I'm not gonna get into it too much, but did you happen to read an online comic about Spike from MLP? If not, forget I said anything. If yes, I'm on to you....
by Sovereighn2280
Tue Aug 26, 2014 4:20 am
Forum: Working Mods
Topic: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)
Replies: 46
Views: 26102

Re: [SHIP] The Crimson Lady & Ol' Triggernaut (3.0)

Dunno if it's been brought up, but in the description -- which, from my understanding is called the OP? -- you mention the design is based on the Ebon Hawk from STWOR. It should be spelled SWTOR, and the Ebon Hawk was in KOTOR 1 & 2, might have been in SWTOR, but I haven't gotten far enough in a...
by Sovereighn2280
Mon Aug 25, 2014 6:48 pm
Forum: Working Mods
Topic: [SHIP][BETA] FS Lunatrix V1.2
Replies: 7
Views: 4809

Re: [SHIP][BETA] FS Lunatrix V1.1

It's a challenging ship, I'll give it that. It's a serious pain when the enemy ship keeps aiming at my weapons system and I can't get a single shot off and then having my crew die in an attempt to fix it :evil:... Anyway, it did take me a while to get accustomed to the gameplay style this ship has, ...
by Sovereighn2280
Sun Aug 24, 2014 12:16 am
Forum: Mod Development
Topic: [MOD][WIP]Infinite Space 2
Replies: 115
Views: 48653

Re: [MOD][WIP]Infinite Space 2

I searched your Tumblr, but I couldn't find any progress updates :?: . Really hope this hasn't died :( .
by Sovereighn2280
Sat Aug 23, 2014 6:08 pm
Forum: Working Mods
Topic: The Hand of Death et. al. v2.1 [Anti-Bio Cruisers A/B/C]
Replies: 41
Views: 30907

Re: [SHIP] The Hand of Death

dalolorn wrote:Are you sure they weren't ghosts?


I don't have any ghost mods, and I'm unaware of ghosts being added into Lanius Sectors...
by Sovereighn2280
Fri Aug 22, 2014 10:44 pm
Forum: Working Mods
Topic: The Hand of Death et. al. v2.1 [Anti-Bio Cruisers A/B/C]
Replies: 41
Views: 30907

Re: [SHIP] The Hand of Death

Really upset, I was in the second sector, about 2 jumps in, when I received a boarding event in the lanius sector. It was something about "Damn Lanius think they can absorb half our engines and leave us here," so they were all humans... THEY WEREN'T SUFFOCATING! Killed my sole Engi and des...
by Sovereighn2280
Fri Feb 07, 2014 11:00 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.301/Inf 1.301b/EL 1.301
Replies: 6508
Views: 2396927

Re: FTL Captain's Edition 1.098

Can't wait to see what's going to be done for AE... Especially the new Aliens...
by Sovereighn2280
Fri Feb 07, 2014 12:11 am
Forum: Working Mods
Topic: [SHIP]Tsunami Class Battlecruiser (Ion Battlecruiser)
Replies: 42
Views: 67568

Re: [SHIP]Tsunami Class Battlecruiser (Ion Battlecruiser)

Drop Box says there's no downloadable files for any of your ships...
by Sovereighn2280
Wed Feb 05, 2014 9:24 pm
Forum: Mod Development
Topic: [Mod/Framework] Universal Starting Beacon 1.2
Replies: 20
Views: 19546

Re: [Mod/Framework] Universal Starting Beacon 1.15

I'm sorry, but what does this do? I may be intelligent, but I have no idea what this mod does just from reading the description.