Search found 5 matches

by Kuawt
Wed Jan 22, 2020 1:06 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11 (NOT updated for ITB 1.2)
Replies: 35
Views: 37385

Re: [Enemies] Bots'n'Bugs v2.0.11

Thanks for your clear coding, I just edited the lua file successfully, reduced the movespeed one of normal Blobberling&Swarmer, removed Armor from all Roached. As for Spiter, the code of its range attack is really beyond my comprehension, so I just reduce its HP one. Then I set them all to be Co...
by Kuawt
Tue Jan 21, 2020 10:37 am
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11 (NOT updated for ITB 1.2)
Replies: 35
Views: 37385

Re: [Enemies] Bots'n'Bugs v2.0.11

This mod really improve the game much, so I give a deep thought about the mod balance. :D Most new Vek in this mod is set to Elite in default(Only Roach is Core). Only one kind Elite appears in second island battle,so the player who prefer to only fight two islands to finish the game will enjoy much...
by Kuawt
Fri Jan 17, 2020 3:12 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11 (NOT updated for ITB 1.2)
Replies: 35
Views: 37385

Re: [Enemies] Bots'n'Bugs v2.0.11

Maybe I remember it wrong. I'll take PrintScreen next time in that situation to chack again. :D
by Kuawt
Thu Jan 16, 2020 9:43 am
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11 (NOT updated for ITB 1.2)
Replies: 35
Views: 37385

Re: [Enemies] Bots'n'Bugs v2.0.11

This is a great mod, thank you for the effort. In my last game experience, the Auto-Shields passive skill (Buildings gain a Shield after taking damage) didn't work right seemingly when the advance Swarmer( which can attack twice) attacked. The two Grid buildings in one block were all destroyed after...