Search found 20 matches

by narD
Sun Jan 05, 2020 5:40 am
Forum: Working Mods
Topic: [Squad] Sires of War 0.1.1
Replies: 2
Views: 598

Re: [Squad] Sires of War 0.1.0

https://youtu.be/3ZioyNzeIC4 I like the mechanism that moves after an attack. Particularly in the case of range, it reminds me of the pilot Chen Long's ability to choose where to move after an attack. The only thing that makes me feel sad is that the movement of the brute is too short. I'd overcome ...
by narD
Fri Jan 03, 2020 12:04 am
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.07
Replies: 11
Views: 1076

Re: [Squad] Hydro Leviathans v0.06

version 0.05 Runs Video.

1) Hard 2 Island
https://www.youtube.com/watch?v=I8wbL50maPk
2) Hard 4 Island
https://youtu.be/ulRe3RZdEF4?t=807
by narD
Wed Jan 01, 2020 10:06 am
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.07
Replies: 11
Views: 1076

Re: [Squad] Hydro Leviathans v0.04

Hard 4 play Video ( default Weapons Only) https://youtu.be/y4eA4uPN-dI Overall, I feel like It doesn't have enough firepower. (Maybe it's because I haven't used it yet.) First of all, it's not easy to create variables with basic weapons. And I'm not sure about the first upgrade of prime weapons. I t...
by narD
Mon Dec 30, 2019 3:05 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.07
Replies: 11
Views: 1076

Re: [Squad] Hydro Leviathans v0.02

Ahaha, thank you. :)

When I saw the cool mode, I felt like I wanted to do QA, so I tried it.
As you said, if I could fix the save file, I'd try. Thank you. ;)
by narD
Mon Dec 30, 2019 12:23 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.07
Replies: 11
Views: 1076

Re: [Squad] Hydro Leviathans v0.01

Please Check this video :)

https://youtu.be/vrYcZih6O24?t=1396
by narD
Mon Dec 30, 2019 12:14 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.07
Replies: 11
Views: 1076

Re: [Squad] Hydro Leviathans v0.01

Your mode is always great! I've played for a while, but I always feel like I'm good at balancing. The other day, I had a chance to play another squad that generates water. He had a strong feeling of being too powerful, but this cool guy you made felt just right on the line. I'm not used to it yet, s...
by narD
Tue Dec 17, 2019 1:56 pm
Forum: Working Mods
Topic: [Squad] Riptide V1.0.1
Replies: 10
Views: 9893

Re: [Squad] Riptide

Love your Mod.

Especially "Kick-off Charge"'s mechanism is the best in this mod.
Here is my play video. Thanks to making a nice mod.

Default Weapons Only, Hard 4 Island Perfect Run. :)
https://www.youtube.com/watch?v=yQbwKc3NC_c
by narD
Sun Dec 15, 2019 1:35 pm
Forum: Working Mods
Topic: [Squad] Iron Legion v0.04
Replies: 10
Views: 7661

Re: [Squad] Iron Legion v0.02

The first time I saw these cool guys, I thought they were too powerful to be able to summon reinforcements. However, I think that's not the case after playing. If we talk about the overall balance of the squad, I think it's definitely balanced. I think our stylish friend's reinforcements are definit...
by narD
Sun Jul 14, 2019 5:43 am
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.4
Replies: 14
Views: 13058

Re: [Island] Into The Wild v1.1.0

nice mod, I had a lot of fun. However, I think "the Secret Plants" Squad will need to be supplemented a little. It felt like I was running three Prime Mechs, so it was very difficult. If I had the mech that a brute or range weapon, it would have been better to play. But if you're lucky, it...
by narD
Sat Jun 22, 2019 5:10 am
Forum: Working Mods
Topic: [Gameplay] Hotseat v0.3.0 - Mechs vs Vek
Replies: 3
Views: 4703

Re: [Gameplay] Hotseat v0.2.4 - Mechs vs Vek

Well, This's really nice mod, but little problem to me. There's a problem with the game bouncing if I put my mouse over the weapon icon. I'm not sure if this is a mode Loader or a this mode's problem.What's certain is that 2.3.4 didn't have this problem. And this is my play video. I've had a lot of ...