Search found 14 matches
- Thu May 08, 2014 2:27 am
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6626
- Views: 4986764
Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98i
EL has copies of that blueprint in it, so it will override your changes if you use it alongside your modified infinite variant. If you want to make sure that your changes take effect then you might want to make a submod that only contains the changed blueprints and load that last. That will guarant...
- Wed May 07, 2014 9:30 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6626
- Views: 4986764
Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98i
Sorry for posting again, but another question. If a person wanted to remove the system upgrade and purchase cost increase in Captains Edition Infinite, how would they go about doing that? Find and replace the system lines. There are some redundant lines there, but you should know which ones are in ...
- Wed May 07, 2014 3:32 am
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6626
- Views: 4986764
Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98i
Sorry for posting again, but another question.
If a person wanted to remove the system upgrade and purchase cost increase in Captains Edition Infinite, how would they go about doing that?
If a person wanted to remove the system upgrade and purchase cost increase in Captains Edition Infinite, how would they go about doing that?
- Tue May 06, 2014 9:19 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6626
- Views: 4986764
Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98i
Question I think may of been in the thread somewhere, but I can't find it. Is the crew skin replacement mod individual from Captains Edition now? I want to use it as a base for making my own crew skins, as I don't know the documentation of the files and how they work. I've tried playing around with ...
- Fri Oct 19, 2012 8:28 pm
- Forum: Mod Development
- Topic: Vis development page (MLP mod) [update 20/3/13]
- Replies: 41
- Views: 29790
Re: Vis development page (MLP mod)
When I read MLP i thought Major League Pro. 

- Wed Oct 10, 2012 8:51 pm
- Forum: Mod Development
- Topic: Unique Crew Names, Art, And Animations?
- Replies: 12
- Views: 10258
Re: Unique Crew Names, Art, And Animations?
Icehawk78 wrote:This is currently not possible with the existing mod format.
I know, time to wait for FTL Overdrive
- Mon Oct 08, 2012 10:32 pm
- Forum: Mod Development
- Topic: Unique Crew Names, Art, And Animations?
- Replies: 12
- Views: 10258
Re: Unique Crew Names, Art, And Animations?
When I said very strong crew member I meant one with like, 1.5x speed, the same telekinetic powers as slugs, double health, and double attack power. 

- Sat Oct 06, 2012 4:22 pm
- Forum: Mod Development
- Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
- Replies: 459
- Views: 384988
Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)
Stupid question, how do you rotate doors.
- Sat Oct 06, 2012 1:12 pm
- Forum: Mod Development
- Topic: Multi-skinned races help?
- Replies: 13
- Views: 9119
Re: Multi-skinned races help?
I'm just gonna wait until FTL Overdrive comes out, then I'll go berserk with new races. 

- Sun Sep 30, 2012 3:54 am
- Forum: Mod Development
- Topic: [MOD][WIP] FTL: Overdrive
- Replies: 421
- Views: 293941
Re: [MOD][WIP] FTL: Overdrive
Wait, so Overdrive is a complete rework to the system which allows people to mod things they never could before?
(More sectors per play-through, more races, more than 9 ships, new race art, race abilities.)
(More sectors per play-through, more races, more than 9 ships, new race art, race abilities.)