Search found 3 matches
- Mon Mar 11, 2019 10:34 pm
- Forum: Working Mods
- Topic: [Squad] Kinematics
- Replies: 7
- Views: 9749
Re: [Squad] Kinematics
I re-orded some things so the landing happens after all other environment effects. Gonna have to play around with non-flying idea because it feels non-obvious that flying units that you launch above water are going to die. A better damage preview might help?
- Wed Mar 06, 2019 9:22 pm
- Forum: Working Mods
- Topic: [Squad] Kinematics
- Replies: 7
- Views: 9749
Re: [Squad] Kinematics
Thanks for the video and the feedback! As far as I can tell you played with v1_1 since the new upgrades aren't in yet (and v1.0 crashed because of the dot in the folder name). Shouldn't make a huge difference outside of the upgrade choices being a bit more interesting and the tooltips being less awf...
- Thu Feb 28, 2019 7:01 pm
- Forum: Working Mods
- Topic: [Squad] Kinematics
- Replies: 7
- Views: 9749
[Squad] Kinematics
This squad relies on a wonky combo for most damage: Launch one enemy and push another enemy onto that spot to squash them. So you can only kill priority targets and are busy preventing damage the rest of the time. Here is a gameplay video https://i.imgur.com/It8eLye.png Mod download Requires mod loa...