Search found 3 matches

by Treadlight
Tue Mar 20, 2018 8:21 am
Forum: Technical Support and Bugs
Topic: [Bug] AI unit pathing ignores hazards
Replies: 6
Views: 4744

Re: [Bug] AI unit pathing ignores hazards

Ah okay, I had gotten the impression that as they were in the middle of being disarmed (on Archive anyway), at least some of them may have been partially unearthed. I'll try to get a screenshot of something dying by passing over a mine if I can, as I do recall melee flying Vek dying to landmines tha...
by Treadlight
Mon Mar 19, 2018 1:49 am
Forum: Technical Support and Bugs
Topic: [Bug] AI unit pathing ignores hazards
Replies: 6
Views: 4744

Re: [Bug] AI unit pathing ignores hazards

The Vek lack the prediction algorithms and satellite imaging that allow you to know where lightning will strike, land will fall away, or tidal waves will hit. As for land mines, what use would they be if the Vek could see them? No unit, yours or theirs, sets off hazards by walking over them. That's...
by Treadlight
Sun Mar 18, 2018 11:16 pm
Forum: Technical Support and Bugs
Topic: [Bug] AI unit pathing ignores hazards
Replies: 6
Views: 4744

[Bug] AI unit pathing ignores hazards

This is the first time I ever see the landmines mission, and this happens. Vek frequently move onto landmines when safe tiles are readily available. Actually, it looked like one set off a landmine it just passed over, and I think it was a flying unit of all things. I don't know if it being a flying ...