Search found 24 matches

by AUTOMATIC
Tue Mar 27, 2018 10:12 am
Forum: Mod Development
Topic: Need help with squad mod
Replies: 2
Views: 3195

Re: Need help with squad mod

Press tilde in main menu to open the console and probably see the error.
by AUTOMATIC
Mon Mar 26, 2018 5:22 pm
Forum: Working Mods
Topic: [Pilot] Ice Queen
Replies: 2
Views: 6694

[Pilot] Ice Queen

This mod adds a custom pilot, Ice Queen, who can freeze and unfreeze her mech at will, even after attacking. https://i.imgur.com/CkPZ3Yn.png DOWNLOADS 1.0.0: https://drive.google.com/open?id=1L2JtrUZPzDPg5gCYsi73N_cs9Nk5impe INSTALLATION 1. Install the Dll extender: http://subsetgames.com/forum/view...
by AUTOMATIC
Mon Mar 26, 2018 5:08 pm
Forum: Working Mods
Topic: [Mod component] The Dll Extender
Replies: 2
Views: 3222

[Mod component] The Dll Extender

This is a major extension to scripting system, providing new APIs to mod developers. Additionally, it installs a "mod content" button into main menu, which by default has two actions available: editing squads (which lets you enable/disable squads from mods using a nice UI) and rearranging ...
by AUTOMATIC
Sun Mar 25, 2018 10:33 am
Forum: Working Mods
Topic: [Squad] Chess
Replies: 3
Views: 7422

[Squad] Chess

This mod adds a custom chess themed squad to the game. A video playthrough of one map: https://www.youtube.com/watch?v=Fv5E7R6q9m0 https://i.imgur.com/BfzvBkN.png King Mech, prime class Can only move to one of 8 nearby tiles, same as chess king. Flying. Weapon : Spawn Pawn Deploy a pawn at target lo...
by AUTOMATIC
Sat Mar 17, 2018 4:54 pm
Forum: Working Mods
Topic: [Squad] Demolition Team
Replies: 3
Views: 7393

[Squad] Demolition Team

A squad focused on use of explosives. https://i.imgur.com/Kpe70tA.png https://i.imgur.com/lQB2MBX.png https://i.imgur.com/OhCRNzG.png https://i.imgur.com/jshjQyd.png DOWNLOAD 1.0.0: https://drive.google.com/open?id=1gE0RqXxhKme9zVN0T-KmXk-ujWcHjVhf INSTALLATION 1. Install the mod loader: http://subs...
by AUTOMATIC
Fri Mar 16, 2018 4:28 am
Forum: Mod Development
Topic: Modding ITB: R&D And Current Findings
Replies: 20
Views: 24025

Re: Modding ITB: R&D And Current Findings

Two competing mod loaders each with own mod format. We're in for a ride, boys.
by AUTOMATIC
Fri Mar 09, 2018 7:00 pm
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 37227

Re: Prototype Lua mod loader

Also, the new squad paging thing messes up achievements. With 9 squads, every time you press new game, all squads are shifted by 1, but achievements remain where they are, which is extremely inconvenient.
by AUTOMATIC
Fri Mar 09, 2018 5:20 pm
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 37227

Re: Prototype Lua mod loader

stickthemantis, check out this: https://github.com/AUTOMATIC1111/IntoTheBreachLua This is a library wrapper for lua5.1.dll, which allows the programmer to extend Lua code with C functions. Among other things, this adds listdirs(dirname) and messagebox(text) functions to all lua VMs created by the ga...
by AUTOMATIC
Fri Mar 09, 2018 4:26 am
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 37227

Re: Prototype Lua mod loader

Thanks, that worked!
by AUTOMATIC
Thu Mar 08, 2018 7:18 pm
Forum: Mod Development
Topic: Prototype Lua mod loader
Replies: 42
Views: 37227

Re: Prototype Lua mod loader

How do you add new animations? In animations.lua, say, there is this code: MechLaser = MechUnit:new{ Image = "units/player/mech_laser.png", PosX = -15, PosY = -8 } MechLasera = MechUnit:new{ Image = "units/player/mech_laser_a.png", PosX = -15, PosY = -8, NumFrames = 4 } MechLaser...