Search found 80 matches

by MantisManMike
Wed Dec 09, 2020 10:46 am
Forum: Working Mods
Topic: Pretty shields
Replies: 9
Views: 23115

Re: Pretty shields

Updated to 1.2, which improves mod compatibility. You will no longer see enemies "poking out" the frame.
by MantisManMike
Thu Dec 03, 2020 11:15 am
Forum: Working Mods
Topic: Pretty shields
Replies: 9
Views: 23115

Re: Pretty shields

Updated to 1.1, see first post for details. Looks significantly better IMO.
by MantisManMike
Thu Nov 05, 2020 9:13 pm
Forum: Working Mods
Topic: Mike's standard mods
Replies: 0
Views: 1483

Mike's standard mods

This is a bundle of all the mods I use on regular FTL runs. These are mostly graphical and music enhancements, plus Fleet Pursuit Indicator -- the only mod here that changes gameplay. You'll need to follow the instructions for my music mod , because I cannot include the music files. Unless you buy t...
by MantisManMike
Thu Nov 05, 2020 7:27 pm
Forum: Working Mods
Topic: Mike's background mod
Replies: 0
Views: 1545

Mike's background mod

Download: Mike's background mod v1.0 This mod is mostly a compilation of other background mods. Credit to the original content creators: ⋅ High-res background graphics by Splette ⋅ Better Planets and backgrounds by Sanmonku ⋅ HighRes Backgrounds & Planets by Ouaz &...
by MantisManMike
Wed Nov 04, 2020 9:35 pm
Forum: Working Mods
Topic: Swarm missile sound
Replies: 0
Views: 1362

Swarm missile sound

Download: Swarm missile sound

This gives the Swarm Missile a new "whoosh" sound.

I copied this from Twinge's Balance Mod, which does the same thing.
by MantisManMike
Wed Nov 04, 2020 8:02 pm
Forum: Working Mods
Topic: Better crew defaults
Replies: 2
Views: 1283

Re: Better crew defaults

Some images to show what the changes are would be nice to see. Honestly, this is such a small mod that it's not worth the effort. Sorry. I have several small mods to manage, and effort invested is proportional to mod significance. I will put some images up when I release "my" background m...
by MantisManMike
Wed Nov 04, 2020 5:34 pm
Forum: Working Mods
Topic: Beam colour tweaks
Replies: 0
Views: 1304

Beam colour tweaks

Download: Beam colour tweaks v1.0 Based on changes that Twinge made in the Balance Mod. Changes some beam colours: ⋅ Glaive Beam darker red, to look more menacing ⋅ Fire Beam orange, to look more distinct from hull-damaging beams ⋅ Anti-bio Beam green, to look more dis...
by MantisManMike
Wed Nov 04, 2020 5:09 pm
Forum: Working Mods
Topic: Better crew defaults
Replies: 2
Views: 1283

Better crew defaults

Download: Better crew defaults v1.0 Changes default crew positions to match my preferences as closely as possible, minimising crew rearrangement at the start of each game. Although different players have different preferences, this should still be a better default. For example, on Stealth B you alw...
by MantisManMike
Wed Nov 04, 2020 1:32 pm
Forum: Working Mods
Topic: No free reactor
Replies: 0
Views: 1405

No free reactor

Download: No free reactor

The idea of this mod is to beat the game without upgrading your reactor (Zoltan C recommended).

The mod just makes it a little less frustrating, by removing all free reactor upgrades from the game. You can still get the event outcome, you just don't get the upgrade.
by MantisManMike
Wed Nov 04, 2020 1:28 pm
Forum: Working Mods
Topic: No reactor
Replies: 0
Views: 1394

No reactor

Download: No reactor The idea of this mod is beating the game with no reactor power at all, only Zoltans. It removes all reactor power and the backup battery -- only from ships that start with a Zoltan, as otherwise...well, you can't even jump. :lol: It also removes all free reactor upgrades from t...