Search found 125 matches

by KingdomKrafters
Fri Jan 24, 2020 10:21 pm
Forum: Mod Development
Topic: KK's Detailed Modding Tutorial
Replies: 16
Views: 12471

Re: KK's Detailed Modding Tutorial

Sorry my reply is a little late, I rarely check the forums now-a-days. Your problem is rather simple, if I'm seeing it correctly. you should have .png after the weapon's name in the anim sheet like this: <animSheet name="laser_burst_6" w="780" h="125" fw="51" ...
by KingdomKrafters
Wed Jan 08, 2020 2:07 am
Forum: Working Mods
Topic: FTL : SUPREMACY
Replies: 29
Views: 38953

Re: FTL : SUPREMACY

I was fairly surprised to see a new update for this mod, especially since according to the download page, the last update was from 2016. Truth be told, I was not willing to play the mod for a multitude of reasons, but in the short examination I made of both the mod and its contents, I see some very ...
by KingdomKrafters
Wed Sep 25, 2019 3:23 am
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 181743

Re: The Shipyard

Bonk! Kat made a post. As in the tradition, I must now post my assets so I am not forgotten. All of these are free for everyone to use, as long as y'all credit me. Bam. Kapow. Its a hand drawn auto ship https://media.discordapp.net/attachments/626236461213155328/626237055692701697/auto_thing2.png Cl...
by KingdomKrafters
Mon Jul 08, 2019 3:24 am
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 181743

Re: The Shipyard

perhaps its just a really REALLY large osprey lmao
by KingdomKrafters
Sat Jul 06, 2019 5:03 pm
Forum: Working Mods
Topic: Very nice and green mod.
Replies: 1
Views: 1220

Re: Very nice and green mod.

I tip my hat to you, one legend to another
by KingdomKrafters
Wed Jun 26, 2019 4:19 am
Forum: Mod Development
Topic: The evergrowing overhaul pool
Replies: 2
Views: 2073

The evergrowing overhaul pool

Howdy this is kix here (who contrary to popular belief is not dead) If you've been looking at the forums lately, you might have noticed the massive pool of overhauls lately. Uh so yeah, I figured I would take it upon myself to advertise all of the ones I currently know about (all of these have disco...
by KingdomKrafters
Tue Jun 25, 2019 8:43 pm
Forum: Mod Development
Topic: KK's Detailed Modding Tutorial
Replies: 16
Views: 12471

Re: KK's Detailed Modding Tutorial

Well you are doing the correct thing by making it a "BURST" weapon. I can't quite make out what the issue might be, but I attempted this myself and included the file in this post, hopefully this works for you. Also sorry for the late response, I only check the forums occasionally. Hopefull...
by KingdomKrafters
Mon May 27, 2019 9:11 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 46
Views: 45921

Re: [MOD] FTL: Project Coalition v2 (out soon!)

Hey! So uh, probably a lot of y'all are wondering what happened. I know, I know. V2 was promised to come out "soon" like 4 months ago. Unfortunately, we ran into some major bugs and development kinda stopped. However we're back at and trying to debug it (with some help from Bamalf) and hop...
by KingdomKrafters
Sun May 26, 2019 8:33 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 181743

Re: The Shipyard

https://media.discordapp.net/attachments/452816385828192257/582304895177064460/kpirate_mantis_fighter_slaver_base.png https://media.discordapp.net/attachments/452816385828192257/582304897009975528/kpirate_mantis_bomber_slaver_base.png if anyone's interested, I can also make some mercenary and hacke...
by KingdomKrafters
Sun May 26, 2019 8:22 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 295
Views: 181743

Re: The Shipyard

glad you're interested
unfortunately I do not have one for the fighter/bomber, but I can whip one up in a bit