Search found 11 matches

by Yorkshire-Man
Tue Sep 08, 2020 9:36 pm
Forum: Working Mods
Topic: [Tool] Superluminal for Hyperspace (BETA)
Replies: 20
Views: 5118

Re: [Tool] Superluminal for Hyperspace (BETA)

Official_KP wrote:It is saying I downloaded the wrong version of the editor for my system and that I should download the version for Windows 32-bit. My pc is 64-bit.


try uninstalling java and making sure you have the 64bit version downloaded, worked for me.
by Yorkshire-Man
Wed Aug 19, 2020 6:29 pm
Forum: Working Mods
Topic: [Tool] Superluminal for Hyperspace (BETA)
Replies: 20
Views: 5118

Re: [Tool] Superluminal for Hyperspace (BETA)

good work will be trying this out pronto.
by Yorkshire-Man
Mon Aug 17, 2020 12:52 am
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 56
Views: 60439

Re: [SHIP] The Moke & Firestarter (3.0, for AE)

hi is there any chance this mod will be updated for use hyperspace/multiverse. if not I would love to update them adding a type c and stuff. TaxiService hasn't posted in a few years, so I doubt they will update it. I think it's ok for you to update it, but I'm not %100 sure. Either way, I'd love to...
by Yorkshire-Man
Sun Aug 16, 2020 3:48 pm
Forum: Working Mods
Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
Replies: 56
Views: 60439

Re: [SHIP] The Moke & Firestarter (3.0, for AE)

hi is there any chance this mod will be updated for use hyperspace/multiverse. if not I would love to update them adding a type c and stuff.
by Yorkshire-Man
Sun Aug 16, 2020 12:36 pm
Forum: Mod Development
Topic: Previews from the impatient
Replies: 607
Views: 321311

Re: Previews from the impatient

hi.
Question, are any of the ships hear free to use (as in updating for use in the new hyperspace mod). cus some of theses ships look to have never got released.
by Yorkshire-Man
Sat Oct 05, 2019 3:04 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 97
Views: 89938

Re: [HARD-CODED] FTL: Hyperspace

belomar wrote:You mean this.
-Advanced LTO! Base v1.0.2.ftl
-Advanced LTO! Patch - CE v1.0.2.ftl


I mean the one for CE mainly
by Yorkshire-Man
Tue Oct 01, 2019 11:00 am
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 97
Views: 89938

Re: [HARD-CODED] FTL: Hyperspace

I am using this load order: -Hyperspace.ftl -Full-Hull HUD.ftl -CE Resource Pack 1.308.ftl -FTL Captains Edition 1.308.ftl -CE Infinite Addon 1.301b.ftl -EL Texture Pack 1.27.ftl -CE Endless Loot Addon for CE Infinite 1.308.ftl -Advanced System Upgrades.ftl -shields+.ftl -Advanced LTO! Base v1.0.2....
by Yorkshire-Man
Fri Sep 27, 2019 11:21 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 97
Views: 89938

Re: [HARD-CODED] FTL: Hyperspace

how would this mod work with big mods like CE and what load order would you need to use if it was possible also great work there is a lot of stuff in this I have wanted for a while.
by Yorkshire-Man
Mon Aug 12, 2019 12:49 am
Forum: Mod Development
Topic: How to increase the evade rate to 100 or more without stealth?
Replies: 5
Views: 4031

Re: How to increase the evade rate to 100 or more without stealth?

your best bet might be to make an auto so both the pilot and engines are auto maned so you get + 10 dodge chance. the first 5 levels will get 25% and the next 3 levels will get you 10% more, bringing you up to 45% no crew using 8 power. so we need to have at least lv26 engines if I have worked that ...
by Yorkshire-Man
Mon Aug 28, 2017 10:13 am
Forum: Working Mods
Topic: MOD DUMP (ships) 5 DOWNLOADS
Replies: 4
Views: 3270

Re: MOD DUMP (ships) 5 DOWNLOADS

Heck I might have to borrow a couple if I make some


If that is the case I will look on my old PC and see if I have any old hulls that I never used, making them was always the part I liked the most. That or I might make some more hulls