Hello! I'm making a mod with suggestions from the community. Get more details and suggest ideas here: https://www.reddit.com/r/ftlgame/comments/87ykmr/mod_concept_a_community_made_mod/
Thank you for your ideas!
Search found 15 matches
- Thu Mar 29, 2018 4:51 am
- Forum: Mod Development
- Topic: Community created mod
- Replies: 0
- Views: 2798
- Wed Mar 28, 2018 5:41 pm
- Forum: Working Mods
- Topic: Bert's Diving Mod v. 0.1
- Replies: 2
- Views: 2892
Re: Bert's Diving Mod v. 0.1
Interesting idea for a mod. Here’s my two cents: Rebel controlled sectors do not appear taken over by the fleet. This is intentional, and as far as I know, cannot be fixed due to limitations in how fleet pursuit is programmed. There are a few ways to fix this. ⋅ Change the graphics of the...
- Wed Mar 28, 2018 5:12 am
- Forum: Working Mods
- Topic: Bert's Diving Mod v. 0.1
- Replies: 2
- Views: 2892
Bert's Diving Mod v. 0.1
Hello! Thanks for checking out my mod. This mod changes up the gameplay greatly. The first sector is completely changed, with all new events. After the first sector, every sector is taken over by Rebels. You must make it through all of these Rebel controlled sectors and destroy the Rebel command shi...
- Sun Dec 03, 2017 12:48 am
- Forum: Working Mods
- Topic: The Kaboom Mod v. 2.0
- Replies: 1
- Views: 4842
Re: The Kaboom Mod v. 2.0
updated mod: new sound upon defeating the flagship
- Tue Nov 21, 2017 9:36 pm
- Forum: Working Mods
- Topic: [WIP] Rebel Recolors v 0.3.5 [Weapon Textures]
- Replies: 7
- Views: 4246
Re: [WIP] Rebel Recolors v 0.3.5 [Weapon Textures]
Version 0.3.5 released: fixed a bug where you could purchase Rebel Breach Missiles and find them
- Tue Nov 21, 2017 9:01 pm
- Forum: Working Mods
- Topic: The Kaboom Mod v. 2.0
- Replies: 1
- Views: 4842
The Kaboom Mod v. 2.0
This mod is insanely simple. It adds the sound of the Team Fortress 2 Demoman saying "kaboom" whenever you blow up a ship. He also says "kablooey" when a solar flare happens. Update 2.0: added new victory sound Demonstration: https://youtu.be/AkR-udOnRMY https://www.dropbox.com/s...
- Fri Nov 10, 2017 10:35 pm
- Forum: Working Mods
- Topic: [WIP] Rebel Recolors v 0.3.5 [Weapon Textures]
- Replies: 7
- Views: 4246
Re: [WIP] Rebel Recolors v 0.1 [Weapon Textures]
Arfy wrote:BertTF2 wrote:That's what I'll focus on changing next, but I think as long as you load my mod first it won't conflict.
I'm pretty sure it will override the other mod's files -- Forgot to mention that. (I had only mentioned vanilla's files)
I've updated it to use .append - as well as adding some new textures

- Wed Nov 08, 2017 12:39 am
- Forum: Working Mods
- Topic: [WIP] Rebel Recolors v 0.3.5 [Weapon Textures]
- Replies: 7
- Views: 4246
Re: [WIP] Rebel Recolors v 0.1 [Weapon Textures]
Not using .append, so file size could be reduced further You have to have .append! If you don't, it causes conflicts with other mods. (I assume so at the least) (and would override the other vanilla .xml files, but it appears you have compensated for this) Otherwise, pretty interesting concept. I'd...
- Tue Nov 07, 2017 11:02 pm
- Forum: Working Mods
- Topic: [WIP] Rebel Recolors v 0.3.5 [Weapon Textures]
- Replies: 7
- Views: 4246
Re: [WIP] Rebel Recolors v 0.1 [Weapon Textures]
please dont touch me wrote:I'm not able to try it at the moment, but you should probably put this in Mod Development, since it is a WIP.
I wasn't sure if I should, as it is working, but it isn't finished. I think I'll just leave it here, but if a mod wants to move it than that's fine.
- Tue Nov 07, 2017 4:23 pm
- Forum: Working Mods
- Topic: [WIP] Rebel Recolors v 0.3.5 [Weapon Textures]
- Replies: 7
- Views: 4246
[WIP] Rebel Recolors v 0.3.5 [Weapon Textures]
Hello! Thanks for checking out my first mod - Rebel Recolors. The goal of this mod is to re-color weapons used by Rebel ships. It will also eventually add events based on the recolored weapons. ***THIS MOD IS A WORK IN PROGRESS. IT IS NOT YET A COMPLETE VERSION AND SOME BUGS MAY EXIST.*** Rebel Reco...