Search found 13 matches

by poikjuyt
Wed Nov 11, 2015 2:46 am
Forum: Working Mods
Topic: [SHIP] Zoltan Flagship - Overpowered
Replies: 41
Views: 49100

Re: [SHIP] Zoltan Flagship - Overpowered

I can see how you did that in the file, but I dont think im getting it because i've trying nonstop to get the cloning bay to be instant
by poikjuyt
Wed Nov 11, 2015 2:25 am
Forum: Working Mods
Topic: [SHIP] Zoltan Flagship - Overpowered
Replies: 41
Views: 49100

Re: [SHIP] Zoltan Flagship - Overpowered

The same way a Clone Bay and a Medbay are available in the same area of any ship. You need to stack the rooms. That can be done via Superluminal if you select a room and just add another system to it. It will not overwrite the other system. Thanks alot, also, im curious as to how you made the cloak...
by poikjuyt
Wed Nov 11, 2015 2:03 am
Forum: Working Mods
Topic: [SHIP] Zoltan Flagship - Overpowered
Replies: 41
Views: 49100

Re: [SHIP] Zoltan Flagship - Overpowered

I just got a quick question, how'd you get multiple systems in one room?
by poikjuyt
Tue Apr 22, 2014 8:42 am
Forum: Discussion
Topic: Using Poke
Replies: 0
Views: 1616

Using Poke

Hi guys just thought I'd throw out this out. I use a program called Poke to do little cheats in-game (a.k.a. infinite hull, fuel, etc.) I also figured out how to get basically infinite power in all my systems. But I tried to find the value for when a system like the cloak or hacking is running, but ...
by poikjuyt
Tue Apr 22, 2014 7:27 am
Forum: Tips, Strategy & Guides
Topic: [CHEAT] STEAM ONLY FTL 1.01 Trainer!
Replies: 79
Views: 117209

Re: [CHEAT] STEAM ONLY FTL 1.01 Trainer!

Hey guys, just wondering if theres going to be a trainer for the most recent version of FTL.
by poikjuyt
Sat Jun 29, 2013 6:34 am
Forum: Working Mods
Topic: [SHIP] The Rebel Flagship from FTL
Replies: 3
Views: 6353

Re: [SHIP] The Rebel Flagship from FTL

Nice! Though I would probably space out the rooms more, make it a bit more balanced.
by poikjuyt
Sun Jun 23, 2013 11:56 pm
Forum: Working Mods
Topic: [SHIP][AE] The Potential - UPDATED 2015/08/16
Replies: 163
Views: 133231

Re: [SHIP] The Potential - NEW version 2.0!

I love it! And i was just thinking, What if you put in the artillery beam but only let the player have one upgrade bar for it? That way it wouldn't be too overpowered, but some might view it that way.. Anywho~ Thanks! I'll let you know how my playthrough turns out!
by poikjuyt
Fri Jun 14, 2013 3:53 pm
Forum: Working Mods
Topic: [SHIP] The Capital Cruiser (Updated for Adv. Editon)
Replies: 23
Views: 82295

Re: [SHIP] The Capital Cruiser (Balanced Playable Flagship M

:| I don't know if anyone has had this problem yet, but when i click the link it keeps saying "Server error" any ideas why i'm getting this? I think MediaFire's server is currently down, so downloading this file will be impossible for a while. Oh man. Let me see if I can get a Dropbox lin...
by poikjuyt
Fri Jun 14, 2013 3:34 pm
Forum: Working Mods
Topic: [SHIP] The Capital Cruiser (Updated for Adv. Editon)
Replies: 23
Views: 82295

Re: [SHIP] The Capital Cruiser (Balanced Playable Flagship M

:| I don't know if anyone has had this problem yet, but when i click the link it keeps saying "Server error" any ideas why i'm getting this?
by poikjuyt
Wed Jun 12, 2013 8:27 pm
Forum: Working Mods
Topic: [SHIP] Millennium Falcon
Replies: 4
Views: 4518

Re: [SHIP] Millennium Falcon

Sounds good, Think you could put up a picture? :?: