Search found 206 matches

by Agent_L
Thu Jul 24, 2014 2:39 pm
Forum: Discussion
Topic: Feature Request: Prevent AI from Jumping without Pilot
Replies: 6
Views: 2266

Re: Feature Request: Prevent AI from Jumping without Pilot

Piloting system is considered "operational" if there is a friendly crewmember in the room. If he's busy fighting/repairing, it only affects "system manned" evasion bonus. When you have enemies in lvl1 cockpit, you still get 100% evasion from engines (just minus the "expert p...
by Agent_L
Tue Nov 06, 2012 2:15 pm
Forum: Discussion
Topic: [SUGGESTION] How to fix the Vortex.
Replies: 9
Views: 3589

Re: [SUGGESTION] How to fix the Vortex.

Strill wrote:If the best thing to do with the initial loadout is throw it away and buy something better, then that sounds like a poorly designed loadout to me.
It's not the best thing to do, it's just a thing to make it work your way. Because you've already said you can't play it the Vortex way.
by Agent_L
Tue Nov 06, 2012 2:07 pm
Forum: Technical Support and Bugs
Topic: Computer Slowdown and Heatup
Replies: 10
Views: 5527

Re: Computer Slowdown and Heatup

evenly divisible is the wrong way of putting it, but a natural consequence of enabling v-sync is that your fps will jump between fractions of your refresh rate. Well, if one counts FPS on just 2 frames then certainly the only possible rates are 100%, 50% and 0%. I assumed there is no sense in count...
by Agent_L
Tue Nov 06, 2012 1:42 pm
Forum: Technical Support and Bugs
Topic: Level 3 sensors don't work on the boss.
Replies: 6
Views: 2720

Re: Level 3 sensors don't work on the boss.

Hmm, isn't boss the only ship with multiplicated systems? (4x weapons)
Maybe that's the problem.
by Agent_L
Mon Oct 29, 2012 12:15 pm
Forum: Technical Support and Bugs
Topic: Level 3 sensors don't work on the boss.
Replies: 6
Views: 2720

Re: Level 3 sensors don't work on the boss.

I guess they're intentionally disabled on boss. Otherwise they'd reveal that boss cheats and it's weapons take only 1 energy.

Maybe there is a technical limit on reactor, so they couldn't just give the boss 50 power (which would seem fair for such a large ship)
by Agent_L
Mon Oct 29, 2012 12:11 pm
Forum: Discussion
Topic: Enemy's Artemis costs 2 power?
Replies: 2
Views: 1142

Re: Enemy's Artemis costs 2 power?

I haven't checked it with lvl 3 sensors, but I deduced from various battles that this is the case. Why is that? You are right. There are 2 weapons that are *almost* same, MISSILES_2, and MISSILES_2_PLAYER. The enemy variant takes 2 power instead of 1, but fires in just 10 seconds instead of 11 (tha...
by Agent_L
Sat Oct 27, 2012 6:56 pm
Forum: Technical Support and Bugs
Topic: Computer Slowdown and Heatup
Replies: 10
Views: 5527

Re: Computer Slowdown and Heatup

it's sort of like that. vsync locks the framerate to either your monitor's refresh rate, or if the game is unable to keep up, to an evenly divisible fraction of your refresh rate (for 60hz this means 60/30/20/15/10) I'm 100% positive this is not the case (although 1/2 may happen as a side-effect wi...
by Agent_L
Sat Oct 27, 2012 6:26 pm
Forum: Discussion
Topic: Upgrading Weapons
Replies: 5
Views: 3253

Re: Upgrading Weapons

Yeah, most ppl would gladly pay another 110 scrap to downgrade Burst Laser III to Burst LaserII worth 80 scrap.
by Agent_L
Sat Oct 27, 2012 6:24 pm
Forum: Discussion
Topic: My experice with the game
Replies: 12
Views: 3541

Re: My experice with the game

Except that for six mantis to get through, your shields would need to be down. Random boarding events never send more than four guys over. Sure, the boarding mantis might be the reason why your shields were down, but surely the time it took to take off your shield would let you do some damage to th...
by Agent_L
Fri Oct 26, 2012 6:41 pm
Forum: Discussion
Topic: RNG and Stores.
Replies: 6
Views: 2204

Re: RNG and Stores.

I believe that was the Universe telling you "play invader this time".