Search found 4 matches

by liakad
Fri Oct 05, 2012 12:32 pm
Forum: Working Mods
Topic: [MOD] diversityMod [V0.3]
Replies: 55
Views: 114685

Re: [MOD] diversityMod [V0.1]

Yeah, the 3-shot dual laser was some kind of an accident. I will revert the changes to the power usage of Burst Laser II and weaken the ion-missiles.
by liakad
Wed Oct 03, 2012 5:29 pm
Forum: Working Mods
Topic: [MOD] diversityMod [V0.3]
Replies: 55
Views: 114685

Re: [MOD] diversityMod [V0.1]

Thanks for the comments. As always do I need your feedback, for balancing the new weapons and what could possible be changed. Also: how hard is it to visually differentiate between the medium-high tiers of burst blaster? Do you mean the projectil or the weapon itself? Simple Laser, Dual Laser and Bu...
by liakad
Tue Oct 02, 2012 7:34 pm
Forum: Working Mods
Topic: [MOD] diversityMod [V0.3]
Replies: 55
Views: 114685

[MOD] diversityMod [V0.3]

http://i.imgur.com/WIz9k.gif What: This Mod aims to create a greater diversity in mostly graphics and some parameters of FTL. Feedback is welcome and you are free, to use any of the graphics and configurations in your own mod. Changes: V0.3: - added graphic for dual laser - changed graphic of heavy...
by liakad
Wed Sep 26, 2012 5:54 pm
Forum: Working Mods
Topic: [MOD] Recalibrating Protocols
Replies: 20
Views: 19317

Re: [MOD] Recalibrating Protocols

I tweaked the game quit similar the last 2 days before I found this Forum and Thread. ;) I rearranged the laser weapon stats, balanced the low-tier lasers, added a 4-shot burst laser and made the heavy laser II a one-shot, 1 shield-piercing weapon with relativly high fire chance. All-shield-piercing...