Search found 363 matches

by Metzelmax
Wed Mar 09, 2016 1:44 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 65570

Re: [Tutorial] New Guide on creating weapons

Within your test mod is another folder which is called test mod. Only pack this folder so the only folders you see when opened with winrar are: img data.
by Metzelmax
Sat Sep 19, 2015 3:41 pm
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 225361

Re: [MOD] A Strange New Galaxy 04.01.15 (AE)

Yeah, It kind of sucks that so many hard coded shit is in the way all the time. It makes no sense that disabled systems on flagship cause crashes and on normal ships they dont... I actually never noticed that since I never tired to destroy disabled systems :?
by Metzelmax
Wed Sep 09, 2015 9:09 am
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 225361

Re: [MOD] A Strange New Galaxy 04.01.15 (AE)

Artamba wrote:Seriously, people need to give this mod a lot more attention.


That would require me to do stuff though :P

Glad you liked it.
by Metzelmax
Thu Jun 04, 2015 3:49 pm
Forum: Mod Development
Topic: [Tutorial] New Guide on creating weapons
Replies: 135
Views: 65570

Re: [Tutorial] New Guide on creating weapons

Take gimp 2.8 and either make a new image with advanced settings transparent background. Or you select the white background and go colors-> color to transparency FFFFFF (ie white).
by Metzelmax
Thu May 21, 2015 11:40 am
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 186691

Re: [MOD][WIP] Stations Job (Download available!)

Nice mod! But I think the end game is a little bit lackluster. After 45 jumps the Rebels just come and murder you. Granted you can battle flagship, but it doesnt win you the game. Maybe it should just pop a "you win" screen and then blow your ship up. You maybe could use the secret sector ...
by Metzelmax
Sun May 17, 2015 7:46 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 186691

Re: [MOD][WIP] Stations Job (Download available!)

Buying powerupgrade from a sludge ship doesnt work.
by Metzelmax
Sun Jan 04, 2015 4:00 pm
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 225361

Re: [MOD] A Strange New Galaxy 04.01.15 (AE)

So 1.0. Done.
by Metzelmax
Mon Dec 29, 2014 2:50 pm
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 225361

Re: [MOD][WIP] A Strange New Galaxy 23.12.14 (AE)

Teaser for the 1.0 update.
Image
Hype!
by Metzelmax
Fri Dec 26, 2014 2:30 pm
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 225361

Re: [MOD][WIP] A Strange New Galaxy 23.12.14 (AE)

I never actually use auto fire, so I never noticed the crash thx! Generally the Celiak ship has the most crash potential out off all ships because I messed with everything that you can mess with. In order to use the Beam weapons you need to have one of the bombs (or generally any weapon) powered. FT...
by Metzelmax
Fri Dec 26, 2014 9:34 am
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 225361

Re: [MOD][WIP] A Strange New Galaxy 23.12.14 (AE)

I dont see a problem :P http://i.imgur.com/gaKFehCl.jpg All three federation ships are civilian space ships with barely any weaponry. So you are supposed to buy your own stuff which means you have to skip shield and engine upgrades to have scrap. mmmh.... who ever I was replying too has deleted his ...