Search found 233 matches

by Stormbringer
Mon Jul 16, 2018 7:46 am
Forum: Working Mods
Topic: [WIP][MOD] FoF(Formation of the Federation)
Replies: 6
Views: 1651

Re: [WIP][MOD] FoF(Formation of the Federation)

I̶ ̶w̶a̶s̶ ̶*̶i̶n̶s̶e̶r̶t̶ ̶w̶o̶r̶d̶ ̶h̶e̶r̶e̶*̶ ̶M̶a̶n̶t̶i̶s̶ ̶̶b̶e̶f̶o̶r̶e̶ ̶y̶o̶u̶,̶s̶o̶ ̶b̶u̶g̶ ̶(̶m̶a̶n̶t̶i̶s̶?̶)̶ ̶o̶f̶f̶

nah jk

anyway, nice job mate- looking forward to seeing where this goes. as a fellow overhaul maker (founder), good luck.
by Stormbringer
Sun Jul 15, 2018 9:37 am
Forum: Working Mods
Topic: FTL: Impossible Mode
Replies: 3
Views: 286

Re: FTL: Impossible Mode

Ok so I've been inactive a while working on various stuff, and one of those things is FTL:Impossible Mode. Basically it makes the game a lot harder by restricting available systems to oxygen, engines, shields, piloting, doors, sensors, weapons, cloaking, and drones, and a bunch of other stuff. Unfo...
by Stormbringer
Tue May 29, 2018 2:10 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 662
Views: 233504

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

bit of a ah... error report here 00:04:57.507 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Superluminal v2.2.1 00:04:57.510 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Windows 10 10.0 00:04:57.510 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Java HotSpot(TM) Clie...
by Stormbringer
Wed May 23, 2018 3:06 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6591
Views: 2807979

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

just wanted to ask whether the mantis b/c recolours are on the shipyard or contained somewhere else- are the gibs and c recolour ships inside the mod in the shipyard?
by Stormbringer
Tue May 22, 2018 1:35 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 662
Views: 233504

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

it's easier to create weapons etc etc- trust me, you don't need an editor for it- you can write out the code on your own. I can give you a bit of a crashcourse in it if you wish. that and also weapon design. But I just want to create a flak gun that shoots 2309863429868643097432432 projectiles with...
by Stormbringer
Tue May 22, 2018 1:15 am
Forum: Discussion
Topic: FTL Suggestions
Replies: 5
Views: 1085

Re: FTL Suggestions

dude he's like new to the game he probs doesn't know about apis also most of his posts are in mod dev lol Ok I know what an API is, but I'm super new to modding. Also, since I'm too new to use the PM system, yes. okay, I can help you with modding- add me on discord kek I'll send you me profile- and...
by Stormbringer
Mon May 21, 2018 2:47 pm
Forum: Discussion
Topic: FTL Suggestions
Replies: 5
Views: 1085

Re: FTL Suggestions

Ok so I have a bunch of suggestions for if FTL ever gets a major update. Reactor Subsystem Pretty self explanatory, but you can target the reactor to make it lose power. It might need a little bit of balancing, maybe 50 percent chance to avoid system damage. Manning bonus might be an extra power ba...
by Stormbringer
Mon May 21, 2018 2:19 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 277
Views: 102082

Re: The Shipyard

Iridium64 wrote:Could I get a Fed recolour of this? (I found it in this thread, but can't remember where.)
Image


right then, I'll post it here ish

what's it for anyway? own mod?
by Stormbringer
Fri Apr 06, 2018 3:27 pm
Forum: Mod Development
Topic: some queries on events and sectors
Replies: 5
Views: 950

Re: some queries on events and sectors

<event name="FINISH_BEACON"> <text load="FINISH_BEACON_TEXT"/> <item_modify> <item type="fuel" min="1" max="1"/> </item_modify> <choice hidden="true"> <text>Continue to travel the depth of space.</text> <event> <text>You prepare to jump on...