Search found 234 matches

by Stormbringer
Fri Sep 07, 2018 3:37 am
Forum: Working Mods
Topic: [MOD] [WIP] FTL: Project Coalition v0.4h
Replies: 25
Views: 4521

Re: [MOD] [WIP] FTL: Project Coalition v0.4h

Since when have we used your assets? As of 0.4j, this mod currently uses the following: ⋅ Coronet's Hull ⋅ Passerine's Hull ⋅ Passerine's Omega Laser Artillery Remove them or keep them in the mod, at this point I honestly do not care anymore. first off, yes, it's till ...
by Stormbringer
Wed Aug 22, 2018 10:08 pm
Forum: Working Mods
Topic: [WIP][MOD] FoF(Formation of the Federation)
Replies: 6
Views: 2526

Re: [WIP][MOD] FoF(Formation of the Federation)

I̶ ̶w̶a̶s̶ ̶*̶i̶n̶s̶e̶r̶t̶ ̶w̶o̶r̶d̶ ̶h̶e̶r̶e̶*̶ ̶M̶a̶n̶t̶i̶s̶ ̶̶b̶e̶f̶o̶r̶e̶ ̶y̶o̶u̶,̶s̶o̶ ̶b̶u̶g̶ ̶(̶m̶a̶n̶t̶i̶s̶?̶)̶ ̶o̶f̶f̶

nah jk

anyway, nice job mate- looking forward to seeing where this goes. as a fellow overhaul maker (founder), good luck.
by Stormbringer
Sun Jul 15, 2018 9:37 am
Forum: Working Mods
Topic: FTL: Impossible Mode
Replies: 7
Views: 956

Re: FTL: Impossible Mode

Ok so I've been inactive a while working on various stuff, and one of those things is FTL:Impossible Mode. Basically it makes the game a lot harder by restricting available systems to oxygen, engines, shields, piloting, doors, sensors, weapons, cloaking, and drones, and a bunch of other stuff. Unfo...
by Stormbringer
Tue May 29, 2018 2:10 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 662
Views: 242935

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

bit of a ah... error report here 00:04:57.507 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Superluminal v2.2.1 00:04:57.510 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Windows 10 10.0 00:04:57.510 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Java HotSpot(TM) Clie...
by Stormbringer
Wed May 23, 2018 3:06 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6604
Views: 2896236

Re: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

just wanted to ask whether the mantis b/c recolours are on the shipyard or contained somewhere else- are the gibs and c recolour ships inside the mod in the shipyard?
by Stormbringer
Tue May 22, 2018 1:35 am
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 662
Views: 242935

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

it's easier to create weapons etc etc- trust me, you don't need an editor for it- you can write out the code on your own. I can give you a bit of a crashcourse in it if you wish. that and also weapon design. But I just want to create a flak gun that shoots 2309863429868643097432432 projectiles with...
by Stormbringer
Tue May 22, 2018 1:15 am
Forum: Discussion
Topic: FTL Suggestions
Replies: 5
Views: 1549

Re: FTL Suggestions

dude he's like new to the game he probs doesn't know about apis also most of his posts are in mod dev lol Ok I know what an API is, but I'm super new to modding. Also, since I'm too new to use the PM system, yes. okay, I can help you with modding- add me on discord kek I'll send you me profile- and...
by Stormbringer
Mon May 21, 2018 2:47 pm
Forum: Discussion
Topic: FTL Suggestions
Replies: 5
Views: 1549

Re: FTL Suggestions

Ok so I have a bunch of suggestions for if FTL ever gets a major update. Reactor Subsystem Pretty self explanatory, but you can target the reactor to make it lose power. It might need a little bit of balancing, maybe 50 percent chance to avoid system damage. Manning bonus might be an extra power ba...
by Stormbringer
Mon May 21, 2018 2:19 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 277
Views: 106407

Re: The Shipyard

Iridium64 wrote:Could I get a Fed recolour of this? (I found it in this thread, but can't remember where.)
Image


right then, I'll post it here ish

what's it for anyway? own mod?