Search found 200 matches

by Arfy
Sun Mar 31, 2019 9:37 pm
Forum: Working Mods
Topic: [Squad] Kinematics
Replies: 7
Views: 1989

Re: [Squad] Kinematics

SwishyFishy400 wrote:Umm... The launched vek never land. Doesn't matter if there's a unit under them or not.


I believe there is a mod conflict with some other modded squad/mod; don't know which one though.

(Not at all sure however; Biohazard063 mentioned it to me)
by Arfy
Sat Mar 30, 2019 5:25 pm
Forum: Working Mods
Topic: [Squad, Pack] Arfy Squad Collection
Replies: 20
Views: 5966

Re: [Squad, Pack] Arfy Squad Collection

Also, the combine fusion beam isn't working for me. Upon activating the upgrade, Fusion Drive no longer applies any stacks of radiation, only dealing damage to those already irradiated. There are also some pretty funny interactions with the radiation passive. Whenever you're using one of the mechs ...
by Arfy
Sat Mar 30, 2019 5:53 am
Forum: Working Mods
Topic: [Squad, Pack] Arfy Squad Collection
Replies: 20
Views: 5966

Re: [Squad, Pack] Arfy Squad Collection

Noticed a weird bug today, not sure what caused it: - Had the Fission mech aim its attack at a scorpion, with a hornet behind. Neither had any radiation, and Fission was not upgraded. - The attack showed that the hornet would be repaired (green cross icon). - Executing the attack healed the hornet....
by Arfy
Wed Mar 27, 2019 3:53 am
Forum: Mod Development
Topic: Custom pilot sprite, custom pilot ideas
Replies: 14
Views: 1038

Re: Custom pilot sprite, custom pilot ideas

I was hoping to check out how you coded Otis, but I can't find the actual meat of that in your mod. I was afraid it was wrapped up in the dll. Is there an easy way to peek inside that? Or can you point me toward the right file? Otis uses an ability that was not used by an official vanilla pilot, bu...
by Arfy
Sun Mar 17, 2019 3:13 am
Forum: Working Mods
Topic: [Squad] Aquamarines v1.0.0
Replies: 11
Views: 8855

Re: [Squad] Aquamarines v1.0.0

(review) Thanks for leaving this review and for the kind words! I do admit that this squad is extremely powerful and really does require balancing; however that can be said about a lot of my older (unreleased) squads as well - this was made during a time where I had little care about balance (still...
by Arfy
Thu Mar 14, 2019 8:51 pm
Forum: Working Mods
Topic: [Squad, Pack] Arfy Squad Collection
Replies: 20
Views: 5966

Re: [Squad, Pack] Arfy Squad Collection

Ok, having a problem with the Manacasters. For some reason both the Dualcaster and Earth Mech's first attack on every mission freezes before applying the default effects, which is screwing up everything. This may also apply to the Frost Mech but since its attack is already a freeze effect it is red...
by Arfy
Thu Jan 03, 2019 10:18 pm
Forum: Working Mods
Topic: [Squad, Pack] Arfy Squad Collection
Replies: 20
Views: 5966

Re: [Squad, Pack] Arfy Squad Collection

ALEATORIVM wrote:When I start the game a message pops up
It says "Unable to mount mod at [arfy_squad_collection]: cannot open mods/arfy_squad_collection/scripts/init.lua: No such file or directory"


You need to extract the squads themselves from the folder "arfy_squad_collection".
by Arfy
Thu Nov 22, 2018 4:38 am
Forum: Working Mods
Topic: [Squad, Pack] Arfy Squad Collection
Replies: 20
Views: 5966

[Squad, Pack] Arfy Squad Collection

This post contains 5 squads which I have neglected to upload to any sort of site outside of Discord; for the most part, these squads are relatively old and display how my abilities to make Into the Breach mods have changed. If you want to read each squad's backstory (which are a fairly short read), ...
by Arfy
Wed Sep 05, 2018 1:29 am
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition v2 (out soon!)
Replies: 38
Views: 19187

Re: [MOD] [WIP] FTL: Project Coalition v0.4h

KingdomKrafters wrote:Since when have we used your assets?


As of 0.4j, this mod currently uses the following:
  • Coronet's Hull
  • Passerine's Hull
  • Passerine's Omega Laser Artillery

Remove them or keep them in the mod, at this point I honestly do not care anymore.
by Arfy
Mon Sep 03, 2018 8:17 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition v2 (out soon!)
Replies: 38
Views: 19187

Re: [MOD] [WIP] FTL: Project Coalition v0.4h

CurseDC wrote:...from what I remember, arfy doesn't work on the mod any more :P


This mod uses some of my work/assets, and I requested to be credited (although I am listed under occupations I was never a part of).