Search found 26 matches

by Tycho X
Wed Apr 01, 2020 7:11 am
Forum: Mod Development
Topic: Just some throwaway sprites
Replies: 3
Views: 766

Re: Just some throwaway sprites

Thanks Cosmic. Yeah of course I did figure my fire animations were out of line but I never really wanted to add any of that to the game. Just passing time painting pretty pictures as I am a big fan of pixel art despite being far from good. Nevertheless, thanks for the link, maybe I will homebrew som...
by Tycho X
Mon Mar 30, 2020 11:49 am
Forum: Mod Development
Topic: Just some throwaway sprites
Replies: 3
Views: 766

Just some throwaway sprites

So, I couldn't get mods to work on my Mac, as such I've done the next best thing to keep me busy during these turbulent times. Just for fun really, thought I'd share. I've re-used a lot of the game's default sprites, so these are technically 'Frankensteins'. https://i.ibb.co/hHxVtV6/Tycho-s-Mechs-Tr...
by Tycho X
Sun Mar 29, 2020 9:22 am
Forum: Mod Development
Topic: [Tool] ITB Mod Loader - v2.5.3
Replies: 30
Views: 35493

Re: [Tool] ITB Mod Loader - v2.4.1

Bump for Mac users. I've been trying to wrap my head around installing mods for ITB for several hours now. So many of them look so fantastic, however, they do all require this mod loader. I've tried installing Wine; no success, tells me I need Bison 3.0.0 or newer, which I tried installing, unsucces...
by Tycho X
Tue Dec 04, 2018 6:23 pm
Forum: Mod Development
Topic: Djinn's Spriting Warehouse
Replies: 31
Views: 25419

Re: Djinn's Spriting Warehouse

This looks f***ing fantastic.

I hope you keep up the good work.
by Tycho X
Sun Mar 26, 2017 3:10 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 291
Views: 223048

Re: [MOD] Stations Job 1.0

It's really nice. Just what I was looking for! I've noticed some of the events seem to be incomplete or bugged? :?: I have no concrete examples though I remember certain choices not triggering the next 'page' of the event. Like selecting "2. Board Enemy Ship" and having nothing happen (eve...
by Tycho X
Wed Mar 22, 2017 6:56 pm
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 291
Views: 223048

Re: [MOD] Stations Job 1.0

How does the mod react when using the FTL:INF procedurally generated content mod?
I just really enjoy using semi-random weapons :roll:
by Tycho X
Tue Dec 15, 2015 7:43 pm
Forum: Stories & Storytelling
Topic: FTL - The Rise of the Empire - A FTL Tabletop-esque RPG
Replies: 61
Views: 43097

Re: FTL - The Rise of the Empire - A FTL Tabletop-esque RPG

I would still participate but your reply was just waaay too late.
Not cool man, not cool.
by Tycho X
Tue Aug 04, 2015 12:04 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4171186

Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

And while we're on the subject, why not a Lanius Homeworld? Or because they're always moving and consuming, there wouldn't be one? I'm against that idea for two reasons; firstly, according to FTL original lore, they're not from our galaxy. Secondly, I've always pictured them as more of a nomad race...
by Tycho X
Tue Aug 04, 2015 10:42 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4171186

Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

It's actually funny how everyone avoids slug sectors. I heard they actually give you more scrap.
by Tycho X
Mon Aug 03, 2015 7:51 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6620
Views: 4171186

Re: FTL Captain's Edition 1.277b/Inf 1.267/EL 1.275

Artamba wrote:I think the cargo hold cannot be used for trading because items in the cargo hold can't trigger any kind of event choice. Just a guess :3


That's a pretty good guess! Yes, that must be why it doesn't work. :geek: