Search found 38 matches

by LehGogh
Fri Nov 27, 2015 8:21 pm
Forum: Mod Development
Topic: [Tool] FTL Error Checker
Replies: 80
Views: 42373

Re: [Tool] FTL Error Checker

EDIT: I used the wrong argument. It's <fleet>battle</fleet>, not <fleet>both</fleet>. A quick bug for v0.2 alpha: events.xml (code) <event name="TEST_TEST"> <fleet>both</fleet> <text>test</text> <choice> <text>test</text> <event/> </choice> </event> Those aren't the actual names/text item...
by LehGogh
Mon Nov 23, 2015 1:42 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 375476

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Thanks for your feedback. I'm just going to stick with upgrading the omnipresent systems (piloting, engines, reactor).

Also, can I make the PDS environment attack both the player and enemy ship? (This would be used with the <fleet>battle</fleet> tag.)
by LehGogh
Sun Nov 22, 2015 8:41 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 375476

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Take in this chunk of example code: <eventList name="TEST_EVENT_LIST"> <event> <text>Here's a reactor upgrade!</text> <upgrade system="reactor" amount="1"/> </event> <event> <text>Here's an engine upgrade!</text> <upgrade system="engines" amount="1"/...
by LehGogh
Sun Jul 19, 2015 3:53 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 375476

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

@earlyraven: If I understand correctly, you are trying to put a thing before the <store/> tag in each of the store events (similar to CE). However, you would have to go into each of the events and edit them directly (using SMM's 1.2 tags for partial compatibility).
by LehGogh
Tue Jul 07, 2015 1:12 pm
Forum: Mod Development
Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
Replies: 664
Views: 331864

Re: [Tool] Superluminal 2.1.2

@Cem: Does any part of the ship appear in the game?
by LehGogh
Mon Jul 06, 2015 5:48 pm
Forum: Mod Development
Topic: Modding Reference Links [Modding Guides, Tools & Tutorials]
Replies: 29
Views: 61579

Re: Modding Reference Links [Modding Guides, Tools & Tutorials]

I have something to add for Guides and Tutorials:
Ship Colors and Symbols: viewtopic.php?f=12&t=27562
by LehGogh
Mon Jul 06, 2015 5:44 pm
Forum: Mod Development
Topic: Ship Colors and Symbols
Replies: 0
Views: 1865

Ship Colors and Symbols

I have cut the Rebel and Pirate symbols out in case anyone needs them for their mod. I also added the HTML codes for almost all of the ship colors. FTL Black (LInes): 0b161d FTL Pink (Glows): ffaaba FTL White (Cloak Lines): c6c6c6 FTL Blue (Cloak Glow): 23849c FTL Grey (Floor Image): 64696f FTL Blue...
by LehGogh
Sat Jul 04, 2015 4:54 am
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 211
Views: 705385

Re: Master Mod List - Advanced Edition

I have made a ship mod that I would like listed.

The Beetle - viewtopic.php?f=11&t=27560
by LehGogh
Sat Jul 04, 2015 4:43 am
Forum: Working Mods
Topic: [SHIP] [AE] The Beetle
Replies: 1
Views: 8820

[SHIP] [AE] The Beetle

http://i60.tinypic.com/s4m42s.png http://i61.tinypic.com/2mg8fex.png This Mantis ship is designed to blend into the surface of planets and hide as it kills enemy crews. This ship replaces the Mantis A. It has a 4-man teleporter, but only 4 crew members. This means that you can't fully utilize the t...
by LehGogh
Sat Jul 04, 2015 12:55 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1267
Views: 375476

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

The problem I had is that when I had the <fleet> tag at the end of the event (after the choice), the Rebel fleet never appeared. Also, I thought that there was a thing for having both fleets at once, but it wasn't used in-game.