Search found 621 matches
- Sun Aug 16, 2020 3:49 am
- Forum: Working Mods
- Topic: [SHIP] The Moke & Firestarter (3.0, for AE)
- Replies: 56
- Views: 63120
Re: [SHIP] The Moke & Firestarter (3.0, for AE)
Any chance of a reupload for Firestarter? Link in the OP isn't working for me. Hi, Taxi uploaded a quick link to 3.0 here couple posts ago, has both moke and firestarter despite the name. crap. try now? The link didn't work anymore for some reason. Here's a link for convenience https://www.dropbox....
- Sun Aug 02, 2020 8:09 pm
- Forum: Working Mods
- Topic: [MOD] Ship Customizer
- Replies: 74
- Views: 134764
Re: [MOD] Ship Customizer
I don't know if this mod is still being supported, but I loaded it up and there is no option on the main menu for ship customization. that's because the mod does not customize ships from the main menu. as per the instructions it occurs after you select a ship and start a game: 2.) Start the game an...
- Wed Jul 08, 2020 2:52 am
- Forum: Working Mods
- Topic: [OVERHAUL] Arsenal+ English Translation
- Replies: 210
- Views: 252191
Re: [OVERHAUL] Arsenal+ English Translation
I was wondering if you happened to have the file from this mod laying around on your pc? The download link broke, and I have scoured all over the internet for it. https://subsetgames.com/forum/viewtopic.php?f=12&t=32275[ I have... something. I believe it is only the first version of the ...
- Tue Jun 30, 2020 12:28 am
- Forum: Working Mods
- Topic: [SHIP][AE] Captain Surreal v2.0
- Replies: 20
- Views: 24140
Re: [SHIP][AE] Captain Surreal v2.0
Jumbocarrot0 wrote:Unfortunately the download link seems to be broken.
Download link is fixed. I think I also fixed something else minor but I can't remember what.

- Tue Jun 30, 2020 12:25 am
- Forum: Working Mods
- Topic: [OVERHAUL] Arsenal+ English Translation
- Replies: 210
- Views: 252191
Re: [OVERHAUL] Arsenal+ English Translation
Hey all, it's been long overdue but I finally updated the links with the 1.27 changes. The main thing that was added is the new faction of Morphs: new sectors, weapons, and ships. There are also some new events, as well as miscellaneous bug fixes. This update is about a year and a half overdue, whi...
- Wed Apr 01, 2020 11:06 pm
- Forum: Mod Development
- Topic: New to modding and in need of some assistance
- Replies: 6
- Views: 3324
Re: New to modding and in need of some assistance
Hello, and welcome to the little world of FTL modding! The problem you are having is that you have a subfolder between your archive and the core data + img folders. Your archive currently looks like this: Boz2.ftl -> Boz2 -> data, img It should look like this: Boz2.ftl -> data, img You might have ta...
- Mon Feb 10, 2020 8:02 am
- Forum: Working Mods
- Topic: [MOD] Advanced Limited Time Offer
- Replies: 17
- Views: 40494
Re: [MOD] Advanced Limited Time Offer
justhavingfunman wrote:So would commenting it back in be alright or would it have unforseen consequences?
no, there shouldn't be any problems, it's just that an extra choice step is unnecessary. I'll try and update it when i can, probably some time this week.
- Mon Feb 10, 2020 4:47 am
- Forum: Working Mods
- Topic: [MOD] Advanced Limited Time Offer
- Replies: 17
- Views: 40494
Re: [MOD] Advanced Limited Time Offer
I've been looking at the FTL.log.. And I have to ask.. why is the "LTO_SYSTEM_REPLACED" commented out even though its referred to 10 times in the CE patch? ok thanks for pointing this out. it looks like a bug from an update to the base that didn't make it to the CE patch. basically withou...
- Mon Dec 09, 2019 9:25 pm
- Forum: Working Mods
- Topic: [HARD-CODED] FTL: Hyperspace
- Replies: 98
- Views: 115275
Re: [HARD-CODED] FTL: Hyperspace
I don't understand what "Hacking Drone Fix" does. Does it just destroy the drone when the system has no power? I thought that if the drone had landed it was meant to be able to be turned off/on, so not sure how it's a fix so much as a balance change. ah, it only destroys the drone if it's...
- Sun Nov 24, 2019 11:08 pm
- Forum: Mod Development
- Topic: Help with advanced xml tags
- Replies: 3
- Views: 3621
Re: Help with advanced xml tags
Instead of selecting just one blueprint, I'd like to select several, and have the changes applied to all of them. I tried using <mod:findComposite>, but couldn't get it to work. Any ideas? I could just keep copying & pasting the code, but it's getting pretty long. hopefully I am not too late wi...