Search found 609 matches

by mr_easy_money
Tue Jun 04, 2019 7:53 am
Forum: Mod Development
Topic: Help with Modding an Event
Replies: 2
Views: 373

Re: Help with Modding an Event

Hello there! Hello! but the moment I try and run the game, it crashes to desktop before hitting the menu. you have a few problems with your events.xml.append file, which I believe is causing FTL to crash. if you look at this github gist I made, you can see the 4 changes that fix your event: https:/...
by mr_easy_money
Tue May 21, 2019 9:09 pm
Forum: Working Mods
Topic: Graphical Glitches Help
Replies: 2
Views: 1431

Re: Graphical Glitches Help

So for some odd reason the mods lately have been doing this to the main menu screen as well as putting some textures slightly off to their original positions. I can't speak for the stuck cursor, but the main menu glitch is because FTL 1.6.9 changed the loading bar image for the main menu, presumabl...
by mr_easy_money
Mon May 20, 2019 9:20 am
Forum: Mod Development
Topic: Replacing The Start Event
Replies: 6
Views: 1559

Re: Replacing The Start Event

I've done something very crudely, and set the SECTOR_DEFAULT to unique, so it only appears once. I'm sorry, but I don't get what you mean by this...? The STANDARD_SPACE sector only appears once anyway, it's the starting sector. Making it unique won't change anything because it's not in any sector l...
by mr_easy_money
Mon May 20, 2019 7:22 am
Forum: Mod Development
Topic: Replacing The Start Event
Replies: 6
Views: 1559

Re: Replacing The Start Event

My code is this for anyone else having trouble. Feel free to adapt it for whatever you're doing. <event name="START_BEACON"> <text>Welcome to the Bounty Hunters mod by TeamEXAngus! This mod adds unique ships, characters, and stories to the world of FTL. Pick a story to begin.</text> <choi...
by mr_easy_money
Sun May 19, 2019 6:34 pm
Forum: Mod Development
Topic: Replacing The Start Event
Replies: 6
Views: 1559

Re: Replacing The Start Event

Hi, I'm trying to replace the start event to add my own story to the game, however I cannot get a second text box to generate. Could anyone tell me how to get it to work? the problem is that by default, START_GAME only gives the text for the first event of the game (and the second tip paragraph is ...
by mr_easy_money
Mon May 13, 2019 3:47 am
Forum: Mod Development
Topic: Talking about Mods and Modders
Replies: 6
Views: 2345

Re: Talking about Mods and Modders

Couldn't find a way to PM you, added you as a friend but still when I enter your profile I don't see a send PM option under contact. Could be I'm being stupid, but in case I'm not, nah you're not being stupid. it's just a thing with the system here that requires 10 posts for you to send PMs, probab...
by mr_easy_money
Thu Apr 04, 2019 5:29 pm
Forum: Working Mods
Topic: [OVERHAUL] Arsenal+ English Translation
Replies: 187
Views: 118530

Re: [OVERHAUL] Arsenal+ English Translation

Hi! Wow, I just discovered this mod and it is absolutely amazing. Seeing as this mod is still actively maintained, I figured I'd throw out a request to incorporate the Shiny UI overhaul (https://subsetgames.com/forum/viewtopic.php?t=25839) to the mod, which is by far the best UI I've found. Sorry f...
by mr_easy_money
Fri Mar 29, 2019 7:03 am
Forum: Mod Development
Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
Replies: 746
Views: 1109325

Re: Slipstream Mod Manager v1.9.1 (2018-01-07)

the problem seems to occur once I unzip it and rezip it , and rename to .ftl again. it's a file structure issue the file structure that's needed is: mod.ftl -> data -> blueprints.xml.append your file structure instead looks like: mod.ftl -> mod -> data -> blueprints.xml.append when rezipping, you s...
by mr_easy_money
Thu Mar 28, 2019 6:45 am
Forum: Mod Development
Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
Replies: 746
Views: 1109325

Re: Slipstream Mod Manager v1.9.1 (2018-01-07)

Hey, thanks a ton! hey, no problem. if you have questions about literally anything related to modding, don't be afraid to ask :) Your mod definitely works, of course. And I think I found some clue as to why mine doesn't (though I can't quite make sense of it since both yours and my mod's structure ...
by mr_easy_money
Wed Mar 27, 2019 9:03 pm
Forum: Working Mods
Topic: I'm an idiot, please help
Replies: 2
Views: 1824

Re: I'm an idiot, please help

I have installed several ship mods, but I am only able to use the ones normally present within the game. I have installed weapon mods and captain's edition. Please help. EDIT: It seems the mod manager was the problem: when I close slipstream, all mods become deselected. how do I keep them toggled? ...