Search found 83 matches

by fdagpigj
Sun Jan 26, 2020 10:44 am
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 219
Views: 847782

Re: Master Mod List - Advanced Edition

I noticed that the boss Rebel has it weapons in four separate rooms, but they apparently do not count as separate systems. Is it possible to mod a ship with four rooms for weapons where crew can enter or leave that counts as one system? What would artillery do? The boss has 4 artillery systems and ...
by fdagpigj
Fri Jan 24, 2020 9:58 am
Forum: Mod Development
Topic: [QUESTION] Less than 14, and not exactly 10?
Replies: 6
Views: 2905

Re: [QUESTION] Less than 14, and not exactly 10?

You can put more than one system in one room. I don't remember the exact consequences of doing this, I think one is that it makes it so only one of those systems can be manned and repaired by crew so you'd need other means of system repair (eg. repair drones, AI ship autorepair, repair bomb), and an...
by fdagpigj
Fri Jan 24, 2020 9:44 am
Forum: Mod Development
Topic: Modded System Limits
Replies: 1
Views: 1639

Re: Modded System Limits

At least in theory people who have been around in the modding community longer should know these, though many probably have forgotten some uninteresting specifics (because they're rarely used due to being either useless or overpowered and/or GUI-breaking), and I guess it may have changed considering...
by fdagpigj
Sun Apr 28, 2019 3:25 pm
Forum: Mod Development
Topic: Talking about Mods and Modders
Replies: 6
Views: 4677

Re: Talking about Mods and Modders

Shoowolf wrote:If you don't mind I'll ping you via PM for some follow up questions that might be less universal (Plus I don't want to spam).

Sure, you can PM me. Although I doubt people will really mind if you keep it to this thread either, since this is currently pretty much at the top anyway.
by fdagpigj
Sat Apr 27, 2019 12:58 pm
Forum: Mod Development
Topic: Talking about Mods and Modders
Replies: 6
Views: 4677

Re: Talking about Mods and Modders

Hey everyone! Shay here, a long time FTL enthusiast and recently interested in the modding scene specifically. I am an indie developer working on my own indie game (Fort Triumph) and my dayjob is in Overwolf which is a platform for PC game overlays and apps. I realized I know very little about modd...
by fdagpigj
Sat Dec 29, 2018 10:10 am
Forum: Working Mods
Topic: [Ship][AE][CE ready] The Anomaly (AI-cruiser) V4
Replies: 32
Views: 47827

Re: [Ship][AE][CE ready] The Anomaly (AI-cruiser) V4

Alpinoats wrote:How the hell does this thing even work? Why doesn't it give the game over screen the second the game starts?!

When a ship is set to start with no crew, the game treats it as an AI ship and allows it to live without crew, just like the automated rebel scout enemies in vanilla.
by fdagpigj
Tue Nov 13, 2018 1:03 pm
Forum: Mod Development
Topic: The modding resource
Replies: 1
Views: 3075

Re: The modding resource

Insult to injury was when some bunny fellow by the username of "fdagpigj" decided to attack me over the failure I had no control over. I'd rather not be reminded of that whole ordeal. Thanks for digging that up and apparently trying to mock me in public for something that I hardly did in ...
by fdagpigj
Tue Jun 05, 2018 2:28 pm
Forum: Working Mods
Topic: [MOD] FTL: Project Coalition (Rebooting. Stand by.)
Replies: 48
Views: 57057

Re: [MOD] [WIP] FTL: Project Coalition v0.4h

KingdomKrafters wrote:Hey Storm btw maybe if you made the into text normal sized it would fit inside North America. Just sayin'.

the same could be said of you guys' signatures
by fdagpigj
Sat May 19, 2018 6:39 pm
Forum: Working Mods
Topic: [WIP][MOD] FoF(Formation of the Federation)
Replies: 6
Views: 7181

Re: (WIP)(MOD) FoF(Formation of Federation)

You know there's a separate subforum for Mod Development, right? Also, as of FTL 1.6.x you should no longer have separate data.dat and resource.dat files and instead only one ftl.dat file, so it might easily be (I didn't actually download your mod though so I'm not sure) that currently you're effect...
by fdagpigj
Thu Feb 08, 2018 11:05 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1277
Views: 507891

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Hi, I'm new to this and have just been messing around with Superluminal to customize my own ships so I apologize if this is a dumb question. I was wondering is there a way to make weapons permanently fixed to your ship, so that you can't sell it or replace it with another weapon? Thanks You can mak...