Search found 57 matches
- Tue Oct 23, 2012 9:50 am
- Forum: Tips, Strategy & Guides
- Topic: Faster Than Light - Tips for New Players
- Replies: 39
- Views: 152675
Re: Faster Than Light - Tips for New Players
Humans and slugs don't seem very great at first glance. But in practice they get a ton of points for being the generalists in a game about things not going according to plans. Slugs get the telepathy thing which can be somewhat useful at times while also costing a bit more, but other than that they'...
- Sat Oct 13, 2012 12:38 am
- Forum: Tips, Strategy & Guides
- Topic: Faster Than Light - Tips for New Players
- Replies: 39
- Views: 152675
Re: Faster Than Light - Tips for New Players
25) The autopilot upgrade isn't very useful in itself, but the extra "armor" it adds will help prevent your ship from losing all evasion every time it takes a stray hit. 26) A level 2 medbay is not a bad investment even early on. Being able to heal your crew quickly when needed provides a ...
- Wed Oct 10, 2012 10:29 pm
- Forum: Discussion
- Topic: Using only One Species
- Replies: 8
- Views: 3763
Re: Using only One Species
You wont hear me complain about Mantis, but 8 is 4 too many. What will they do? 4 Mantis is the jackpot. That's two teams or one if you have a big teleporter and they can clobber any crew you meet. Any more and you are actually weakening yourself. Mantis dont repair well. Or at all. They break thin...
- Wed Oct 10, 2012 12:37 am
- Forum: Discussion
- Topic: Using only One Species
- Replies: 8
- Views: 3763
Using only One Species
Has anyone else tried to do this yet? I managed to finish once so far with the Kestrel. Towards the end I had two elite human boarding boarding teams that had no problem punching to death everything I came across. My run with the Stealth A was going sort of ok, but it got derailed when I finally got...
- Tue Oct 09, 2012 1:55 pm
- Forum: Discussion
- Topic: Honestly, why is getting new ships so arbitrarily long
- Replies: 9
- Views: 4661
Re: Honestly, why is getting new ships so arbitrarily long
I like the achievements you can actually work towards, such as beating the boss or getting to sector 5 in the zoltan ship reactor upgrades. What I can't stand is wandering around until the right random event shows up.
- Mon Oct 08, 2012 5:36 pm
- Forum: Tips, Strategy & Guides
- Topic: Final Boss (normal) Fool proof strat
- Replies: 25
- Views: 16287
Re: Final Boss (normal) Fool proof strat
I thought it was funny.
There are a ton of different ways to beat the boss yet we keep getting these threads which claim to have "THE perfect strategy."
There are a ton of different ways to beat the boss yet we keep getting these threads which claim to have "THE perfect strategy."
- Mon Oct 08, 2012 5:32 pm
- Forum: Tips, Strategy & Guides
- Topic: Zoltan Exploit?
- Replies: 4
- Views: 3732
Re: Zoltan Exploit?
Um, that still sounds a lot like a bug.
- Mon Oct 08, 2012 1:07 am
- Forum: Discussion
- Topic: The DA-SR 12 is godawful and needs a buff.
- Replies: 37
- Views: 22924
Re: The DA-SR 12 is godawful and needs a buff.
I sort of feel that shots dodged while cloaking should count towards your crew's experience. Because as it is with the stealth ships your pilot and engine technician just never level up until sector 6 or so (or until you get some shields) even though the stealths are the ones that need that little b...
- Sun Oct 07, 2012 6:10 pm
- Forum: Discussion
- Topic: Mantis Warship?
- Replies: 17
- Views: 8434
Re: Mantis Warship?
That one is pretty tricky. In theory, because you can heal and they can't, almost any boarding event can be won via medibay cycling. But in practice while you are also under attack from an enemy ship, generally all you can do is try to slow them down until you've won the battle or at least downed th...
- Sun Oct 07, 2012 12:36 am
- Forum: Discussion
- Topic: Prevent AI from shooting uselessly
- Replies: 16
- Views: 7302
Re: Prevent AI from shooting uselessly
If the AI knew how to time its shots then it would make shield recharge speed pretty useless.