Search found 49 matches

by marksteele
Wed Aug 27, 2014 12:41 pm
Forum: Working Mods
Topic: New Master Mod List for AE Compatible Mods?
Replies: 15
Views: 8028

Re: New Master Mod List for AE Compatible Mods?

heh, no way I'm making another list. I had no idea it would end up this big when I started it tbh. Also some general feedback for the person making the spreadsheet. beware of opening up your spreadsheet to global edits. The more popular a thing is the more open to trolling/advertising it is. Origin...
by marksteele
Wed Aug 27, 2014 5:45 am
Forum: Working Mods
Topic: New Master Mod List for AE Compatible Mods?
Replies: 15
Views: 8028

Re: New Master Mod List for AE Compatible Mods?

heh, no way I'm making another list. I had no idea it would end up this big when I started it tbh. Also some general feedback for the person making the spreadsheet. beware of opening up your spreadsheet to global edits. The more popular a thing is the more open to trolling/advertising it is. Origina...
by marksteele
Wed Apr 02, 2014 12:41 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 902835

Re: Master Mod List

The character limit is still pretty big. It would not really help if the list was edited in such a way to make browsing it less clear. The main issue is that subsequent posts were never reserved because at the time it really didn't seem probable that a limit would be reached. One solution would be ...
by marksteele
Fri Jan 10, 2014 1:22 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 902835

Re: Master Mod List

I came back to say its just awesome that the community hit the character count on the OP. When I first made the thread I was expecting 20-30 mods, it's amazing to see how much the community has been working on this game. ^.^
by marksteele
Sat Oct 19, 2013 7:55 am
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 219898

Re: [MOD][WIP] FTL: Overdrive

g'day all, super old user here.

Just wanted to say its great to see this project still going on in some form. Also if I may suggest, it might be better to form overdrive gdx into it's own thread for the sake of clarity.
by marksteele
Wed Jan 02, 2013 7:40 am
Forum: Indie Games
Topic: Topia Online
Replies: 0
Views: 1716

Topia Online

Hey all, sorry I haven't been about for a while (exams n holidays n wutnot :P) But ya I was passing by and I thought I would bring up this awesome game I saw on kickstarter called Topia Online. Its a really complex game so I'm not even gonna try to explain it here when the devs did such a great job ...
by marksteele
Mon Dec 10, 2012 2:07 am
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 902835

Re: Master Mod List

heh sorry about that, life caught up with me for a time..now what would be super useful is if someone were to link me any of the newly added mods (pref in the format of the original post). Would be a huge help in getting this back up to snuff.
by marksteele
Sat Oct 20, 2012 2:48 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 219898

Re: [MOD][WIP] FTL: Overdrive

Nice to see this project is alive and well, keep it going guys ^.^
by marksteele
Tue Oct 02, 2012 12:54 pm
Forum: Mod Development
Topic: [Idea] A mod repo JSON file?
Replies: 4
Views: 2631

Re: [Idea] A mod repo JSON file?

ya but Grognak I think the point of this, if I understand correctly, is we can integrate it with mod managers and allow for people to view and download mods right inside the manager itself.
by marksteele
Tue Oct 02, 2012 12:50 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 902835

Re: Master Mod List

adding :)