Search found 13 matches

by JLtheking
Fri May 25, 2018 6:12 pm
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 29
Views: 23273

Re: 26 Flagships - Variable Flagship Challenge

Well I managed to play through games that included multiple different missiles on the Flagships, and noticed no graphical error. Mind you, I was using the old Resource Pack, so it possibly isn't a fair trial... Yep, after playing a couple of runs I did not see the graphical issue again... so it's p...
by JLtheking
Tue May 15, 2018 12:03 am
Forum: Working Mods
Topic: [MOD] Stations Job 1.21
Replies: 288
Views: 192876

Re: [MOD] Stations Job 1.0

Glad to see you're still updating this mod! That's awesome :D and looking forward to it!
by JLtheking
Sat May 05, 2018 6:59 am
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 29
Views: 23273

Re: 26 Flagships - Variable Flagship Challenge

Artillery costing 80? Is that because you really like Artillery or because you thought they cost too much? Yes, I really like Artillery :) And also because I agree with the various mod author's assessment that 150 for Artillery is too expensive. For comparison, CE uses 80 and Insurrection uses 100....
by JLtheking
Wed May 02, 2018 11:10 am
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 29
Views: 23273

Re: 26 Flagships - Variable Flagship Challenge

So I played through 5 runs with your changes, and I have got to say it was really fun! I really liked how you addressed my biggest gripe with CE - that being the boatload of useless weapons and augments - by not just buffing them into a usable state with a reasonable cost, but most ingeniously, addr...
by JLtheking
Wed May 02, 2018 10:08 am
Forum: Working Mods
Topic: [MOD][Challenge] Sensory Deprivation[v06]
Replies: 56
Views: 37899

Re: [MOD][Challenge] Sensory Deprivation[v06]

As JumboCarrot strives to add more features and make the game ever the more challenging, I am here to make the mod easier :D Behold an even LIGHTER version of SensDep Lite, this time in addition removing the obfuscation of the System Icon images found underneath both ships' UI. Here is a screenshot ...
by JLtheking
Thu Apr 26, 2018 10:01 am
Forum: Working Mods
Topic: [MOD][Challenge] Sensory Deprivation[v06]
Replies: 56
Views: 37899

Re: [MOD][Challenge] Sensory Deprivation[v06]

Thank you so much Jumbocarrot for reviving this thread, allowing me to discover this gem from 2015! While many of the polish changes are definitely appreciated, I made a personal modification to it that strips out many of the changes from both v07 and the base mod itself. This 'lite' version of Sens...
by JLtheking
Thu Apr 26, 2018 9:28 am
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 29
Views: 23273

Re: 26 Flagships - Variable Flagship Challenge

OK well first off (as a re-cap, not saying that you're saying anything or anything...lol), the main focus here is the 26 Flagships package, so I'll prioritize that. The CE mod I made was sort of a thing I did for myself and just shared with everyone because I like to share...basically it was a prod...
by JLtheking
Wed Apr 25, 2018 8:59 am
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 29
Views: 23273

Re: 26 Flagships - Variable Flagship Challenge

Hm - for the Missiles part, this could be due to the transition to the new patch - I haven't played enough to witness it yet (and also wouldn't be sure how to fix it, to be sure). Could you give additional information? I can't remember exactly which Flagship variant had the issue (I was using the r...
by JLtheking
Sun Apr 22, 2018 7:49 am
Forum: Working Mods
Topic: 26 Flagships - Variable Flagship Challenge
Replies: 29
Views: 23273

Re: 26 Flagships - Variable Flagship Challenge

This is a really great mod :D One thing I noticed though is that your CE Variant has buggy graphics in the hangar. Is this due to the hangar animations that are now no longer functional with the latest version of FTL? I would recommend extracting the modified player ships into a patcher-type mod rat...
by JLtheking
Sat Mar 31, 2018 6:24 pm
Forum: Working Mods
Topic: [Graphic] Into the Breach Inspired - UI
Replies: 1
Views: 2326

Re: [Graphic] Into the Breach Inspired - UI

Mind providing us with some screenshots so we know what your mod looks like?