Search found 6 matches

by nukularpower
Mon Oct 01, 2012 5:47 am
Forum: Working Mods
Topic: [MOD] Turning The Tide v1.0
Replies: 55
Views: 103844

Re: [MOD] Turning The Tide v0.9

Is that guide you mentioned in the OP by the Minecraft modder (Author of IndustrialCraft2) Alblaka? O.o
by nukularpower
Thu Sep 20, 2012 5:02 pm
Forum: Discussion
Topic: BEAM balance discussion
Replies: 18
Views: 17852

Re: BEAM balance discussion

Ion bomb is ridiculously OP, especially for 1 power slot.

Ion bomb + glaive = ezmode boss
by nukularpower
Wed Sep 19, 2012 7:00 pm
Forum: Mod Development
Topic: [MODDING] I made a tutorial: create custom events & sectors!
Replies: 27
Views: 30220

Re: [MODDING] I made a tutorial: create custom events & sect

Man, I really hope the devs add a way to add events and stuff without having to remove the ones that already exist.
by nukularpower
Wed Sep 19, 2012 5:48 pm
Forum: Discussion
Topic: Dev's Clarity of Vision
Replies: 4
Views: 2889

Re: Dev's Clarity of Vision

I agree that a sandbox mode wouldnt fit this game, but a longer system run (ie 10-12 systems instead of 7) would be great, even if it meant slower scrap or whatever.
by nukularpower
Wed Sep 19, 2012 5:30 pm
Forum: Mod Development
Topic: [MOD] Laser Mark VI
Replies: 19
Views: 12262

Re: [MOD] Gattling Laser Guns

Burst laser 3 is already one of the strongest weapons.. not sure how much more gatling you can get.
by nukularpower
Wed Sep 19, 2012 4:37 pm
Forum: Discussion
Topic: Some suggestions, and thanks
Replies: 0
Views: 1216

Some suggestions, and thanks

I know there are plenty of these going around here, but I thought I would add a few (relatively speaking) ideas. Yeah, there are a lot, but I see a lot of potential here! - Point Defense lasers: Getting owned by missiles is pretty common in Normal, and the only defense is well, defense drones. PDL's...