Search found 35 matches
- Tue Mar 17, 2015 2:56 am
- Forum: Mod Development
- Topic: Operation: Clonebay
- Replies: 52
- Views: 81529
Re: Operation: Clonebay
TL;DR
- Tue Jan 20, 2015 6:57 pm
- Forum: Mod Development
- Topic: [Mod-Request] Flagship without 2nd and 3rd fight
- Replies: 7
- Views: 9140
Re: [Mod-Request] Flagship without 2nd and 3rd fight
Sorry, but that part is hardcoded. Unless the other two stages have 0 hull health, it's impossible. you would still have to go chase down the flagship after destroying the first stage, but it would blow up as soon as you jumped in xD
- Tue Jan 13, 2015 3:23 pm
- Forum: Mod Development
- Topic: [tool][wip] weapon creator
- Replies: 20
- Views: 25314
Re: [tool][wip] weapon creator
How about a desktop app? that would really let this take off, especially since my dad for whatever reason blocks the website you use to host the editor but my school doesn't
- Tue Jan 13, 2015 3:14 pm
- Forum: Mod Development
- Topic: Possibility of Multiplayer? starting a Clone side project
- Replies: 6
- Views: 11167
Re: Possibility of Multiplayer? starting a Clone side projec
I would be interested, but I don't know much C#. I could learn though...
- Tue Jan 13, 2015 3:11 pm
- Forum: Mod Development
- Topic: Events Question
- Replies: 5
- Views: 8073
Re: Events Question
However if you use a Mac than that would probably not work for you. I would probably find a text editor that has multi-file search and just open up all the events xml files and search them all. On a mac this would be TextWrangler. On a PC, notepad++ can probably do it (I wouldn't really know because...
- Tue Jan 13, 2015 2:43 am
- Forum: Mod Development
- Topic: Star Trek: FTL
- Replies: 52
- Views: 93910
Re: Star Trek: FTL
What I meant was I suck at graphics and you appear to have a good skill when it comes to graphics so maybe you could give me a hand. I can do most of the coding myself, I just need someone good with graphics... But if you don't have time now then I can keep the project shelved for now
- Mon Jan 12, 2015 6:52 pm
- Forum: Mod Development
- Topic: Star Trek: FTL
- Replies: 52
- Views: 93910
Re: Star Trek: FTL
Tell me if you are willing to make hull/weapons images for my mod that has "recently" (about 6 months ago ) taken a back burner. I suck with graphics, so any help would be greatly appreciated
- Mon Jan 12, 2015 4:37 am
- Forum: Mod Development
- Topic: FTL SaveGameManager (OpenSource) 24.03.15
- Replies: 24
- Views: 32001
Re: FTL SaveGameManager (OpenSource)
Next time you post an application make sure to use spellcheck for the gui
Otherwise looks decent.
Otherwise looks decent.
- Sun Nov 16, 2014 5:36 pm
- Forum: Mod Development
- Topic: How to?
- Replies: 3
- Views: 6231
Re: How to?
You have to create your weapon(s) first, in a .ftl file, then import that mod into FTL with Slipstream, then open Superluminal and your weapon will be in the weapons list (since its part of the game now).
- Tue Oct 14, 2014 8:52 pm
- Forum: Mod Development
- Topic: [Tool] Superluminal 2.2.1 - FTL Ship Editor
- Replies: 674
- Views: 1100731
Re: [Tool] Superluminal 2.1.0a
Ok thanks. Wasn't sure about that. It's not like I was complaining, but I thought that might have been a bug.