Search found 11 matches

by Cswartz9
Sat Nov 17, 2012 5:11 pm
Forum: Mod Development
Topic: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]
Replies: 45
Views: 71409

Re: [MOD TOOL][WIP]FTL Ship Creator 0.2 BETA [MAJOR UPDATE]

Any chance of getting a version for Mac up?
by Cswartz9
Sat Nov 17, 2012 5:00 pm
Forum: Discussion
Topic: Re-downloading the game?
Replies: 1
Views: 1107

Re-downloading the game?

Is there any way to re-download the game from the main site without buying it again? Just wondering.
by Cswartz9
Fri Oct 26, 2012 11:00 am
Forum: Discussion
Topic: Upgrading Weapons
Replies: 5
Views: 5154

Upgrading Weapons

As you all probably know, a lot of FTL relies on getting the right weapon at the right time from a shop or random encounter, or else you end up unable to get through someone's shields/cloak/drone and get blown to bits in the later sectors. However, wouldn't it be nice if you could just go to your sh...
by Cswartz9
Mon Oct 08, 2012 11:29 am
Forum: Discussion
Topic: Painful stalemates.
Replies: 10
Views: 5344

Re: Painful stalemates.

Or just de-power the boarding drones and re-power them again to send new ones in? Or does that not work with boarding drones?
by Cswartz9
Fri Sep 28, 2012 7:07 pm
Forum: Mod Development
Topic: [MOD][WIP] Foundation of the Federation
Replies: 105
Views: 118378

Re: [MOD, WIP] Foundation of the Federation

I'd say the militarized version of the Rigger should focus highly on augmentations and drones - For example, a scrap recovery arm, the hull repair augmentation, and hull repair + defense drones, with the special beam weapon for use in offense.
by Cswartz9
Thu Sep 27, 2012 12:34 am
Forum: Working Mods
Topic: [MOD] Federation Scout, Bomber and Outcast Variants
Replies: 26
Views: 39422

Re: [MOD] Federation Scout, Bomber and Outcast Variants

Wow, these ships are fun to play with. Got to Sector 8 with the Scout and then got blown to smithereens by the flagship in the first battle. It's nearly impossible to stop fires, thank goodness for Rock crewmen and blast doors. Anyways, the only bug seems to be that when the scout (Haven't tested an...
by Cswartz9
Wed Sep 26, 2012 10:28 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1170
Views: 848733

Re: Grognak's Mod Manager (v1.3)

Has anyone managed to get this working on Mac? If so, some more detailed instructions than in the readme would help a ton. Thanks in advance.
by Cswartz9
Wed Sep 26, 2012 10:18 pm
Forum: Mod Development
Topic: [MOD][WIP] Foundation of the Federation
Replies: 105
Views: 118378

Re: [MOD, WIP] Foundation of the Federation

Okay, this looks really amazing. Can't wait to see what it turns out to be, it'll be fun to fly around in a little Federation scout ship and wreak havoc on Mantis ships* :D * For some reason I've always had something against the Mantis, I think it's because they board so much and you're basically sc...
by Cswartz9
Fri Sep 21, 2012 12:03 am
Forum: Mod Development
Topic: [MOD REQ] Controllable Flagship?
Replies: 2
Views: 2752

[MOD REQ] Controllable Flagship?

As the title implies, I think it would be amazing if somebody could mod in the Rebel Flagship as a controllable ship for the game. I realize not all of it is feasible, but as close as possible would be awesome. People have already set up the Enterprise and various other ships (Obsidian ship looks re...
by Cswartz9
Wed Sep 19, 2012 12:02 am
Forum: Stories & Storytelling
Topic: Lockdown - A Short Story
Replies: 4
Views: 4026

Lockdown - A Short Story

The battle had been intense. A fleet of Mantis ships, poking out on the very edge of a nearby nebula. They crept slowly towards our old rust-bucket of a scout ship, The Kestrel. Our weapons were loaded and locked-on to the nearest ships, but it was obvious that we were going to be outnumbered and ou...