Search found 8 matches

by Shadowclaimer
Wed Sep 19, 2012 3:52 pm
Forum: Discussion
Topic: Systems/Subsystems Ideas
Replies: 10
Views: 6860

Re: Systems/Subsystems Ideas

In my opinion Reactor should be a system. This system generates and distributes the power to all other systems. Manning it increases the rate the energy is generated OR increased the maximum power output. Damaging this system causes power loss similiar to Nebula, destroying it means you can't re-di...
by Shadowclaimer
Wed Sep 19, 2012 2:54 pm
Forum: Discussion
Topic: Oh c'mon, this could have been a hilarious event. [spoil?]
Replies: 11
Views: 8948

Re: Oh c'mon, this could have been a hilarious event. [spoil

This may be my favorite post in the forum, for a number of reasons.

OP deserves a cookie.
by Shadowclaimer
Wed Sep 19, 2012 2:52 pm
Forum: Discussion
Topic: Systems/Subsystems Ideas
Replies: 10
Views: 6860

Re: Systems/Subsystems Ideas

I approve of this. Here's an idea for an augment (which I have yet to see ingame, so if there is one, sorry): Fire Suppression Bot Dispersal System: Functions like the Medi-bot augment, but helps extinguish fires. Or, make the top-most level of your Fire Response System automatically extinguish fir...
by Shadowclaimer
Wed Sep 19, 2012 1:10 pm
Forum: Discussion
Topic: Systems/Subsystems Ideas
Replies: 10
Views: 6860

Systems/Subsystems Ideas

Subsystem Ideas ==Brig== When enemies are on your ship when theirs is destroyed each one gets a random event, and you can take them prisoner (if they don't fight to the death). There's also a chance when you get an enemy to low health that they'll be captured. While in the Brig they'll occasionally ...
by Shadowclaimer
Tue Sep 18, 2012 5:56 pm
Forum: Discussion
Topic: IDEAS!
Replies: 4
Views: 3344

Re: IDEAS!

Kestral B wrote:I formally second the suggestion of a forum for suggestions that has just been suggested on this forum...suggestively.


Suggestively ;)
by Shadowclaimer
Tue Sep 18, 2012 5:29 pm
Forum: Mod Development
Topic: [Modding] R&D and current findings
Replies: 134
Views: 112319

Re: [Modding] R&D and current findings

Is it possible to have redundant rooms and do they still function?

IE: Two Oxygen generators, would they run off the same power generation and if one is damaged does the other still function?
by Shadowclaimer
Tue Sep 18, 2012 5:25 pm
Forum: Discussion
Topic: IDEAS!
Replies: 4
Views: 3344

Re: IDEAS!

For cleanliness' sake I'd suggest starting with viewtopic.php?f=4&t=2403 Suggestion threads are cropping up all over the place - my personal opinion, it seems the most complete and organized of them. PS: Forum admins, perhaps a stickied suggestion thread would be prudent? EDIT: made the other t...
by Shadowclaimer
Tue Sep 18, 2012 5:21 pm
Forum: Discussion
Topic: New Race Ideas
Replies: 1
Views: 2219

New Race Ideas

Just a concept list of potential races for future patches/content updates potentially. As a note, it'd be interesting if in future updates you had to "discover" races in a playthrough by hiring one from a shop or finding one in an event, then it would unlock their sectors as possible choic...