Search found 787 matches

by RAD-82
Fri Jun 12, 2020 1:25 am
Forum: Mod Development
Topic: KK's Detailed Modding Tutorial
Replies: 18
Views: 16442

Re: KK's Detailed Modding Tutorial

Hello, I'm not really new to modding but FTL is quite tricky. I don't make mods but rather adjust existing ones for myself i.e. numbers, sprites. So I ran into a problem with sprites and I dont quite know what I did wrong or if I didn't do something all together. The sprites I'm talking about are f...
by RAD-82
Mon Jun 08, 2020 3:57 am
Forum: Mod Development
Topic: Slipstream Mod Manager v1.9.1 (2018-01-07)
Replies: 752
Views: 1306427

Re: Slipstream Mod Manager v1.9.1 (2018-01-07)

I'm attempting to change the default names of generated characters in the game. *link removed* is my modfile. I'm not seeing any change - the default names are still being generated. What am I doing wrong? Thank you! You just zipped your .xml file. You need to put your .xml file into a folder calle...
by RAD-82
Fri Apr 10, 2020 4:04 pm
Forum: Working Mods
Topic: [10-in-1 Ship Pack] Holy Crap! vAE.1.1 + 3 bonus artillery-based weapon ships
Replies: 18
Views: 22481

Re: [10-in-1 Ship Pack] Holy Crap! vAE.1.1 + 3 bonus artillery-based weapon ships

A new weapon is floating in space, and it isn't alone. What is scarier than a Burst Laser II? Double Burst Laser II! I wasn't quite sure how to make an effective artillery out of the BL2, so I doubled it instead; more shots instead of faster cooldown. For some unknown reason, I made custom starting ...
by RAD-82
Mon Apr 06, 2020 6:57 am
Forum: Working Mods
Topic: [Ship] Eggcelsior (DIY Easter Egg) vAE.1.3
Replies: 11
Views: 17154

Re: [Ship] Eggcelsior (DIY Easter Egg) vAE.1.3

Updated! Fixed the broken custom artillery cooldown text caused by the FTL 1.6 update, buffed the egg and made it more nutritious (level 2 medbay and nanobots), increased system damage on the egg bomb, made it cheaper to max the teleporter to level 4, and added an event for vanilla stores to install...
by RAD-82
Sat Mar 28, 2020 4:25 pm
Forum: Working Mods
Topic: [10-in-1 Ship Pack] Holy Crap! vAE.1.1 + 3 bonus artillery-based weapon ships
Replies: 18
Views: 22481

Re: [Ship] Holy Crap! vAE.1.1 + Chain Vulcan 900 vAE.1.1 + Flak Gun Mark II Big vAE.1

A new Flakship has entered the battle. Introducing the Flak Gun Mark II Big! (Too big?... I know, it isn't a very good name.) The ship adds an event to the start beacon of vanilla sectors, so overhaul mods are not recommended. This event is important for the master flakker. It's OP, starting with al...
by RAD-82
Fri Mar 06, 2020 7:57 pm
Forum: Technical Support and Bugs
Topic: Is the "boarding objective successful" achievement bugged?
Replies: 16
Views: 21139

Re: Is the "boarding objective successful" achievement bugged?

Bumping this topic since I just did it for the Steam achievement and it required my drone to kill five enemies and not four.
by RAD-82
Tue Jan 01, 2019 4:08 pm
Forum: Discussion
Topic: Where to find Resource Folder?
Replies: 1
Views: 2467

Re: Where to find Resource Folder?

The folder is gone. The two files inside it were replaced with ftl.dat in the main folder.
by RAD-82
Sun Dec 02, 2018 2:33 am
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 666
Views: 416908

Re: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]

INFO ModPatchThread - Installing mod: Alpha - The sM Graphics Pack for 1.6.ftl INFO ModPatchThread - Installing mod: Alpha - The sM Polish Kit for 1.6.ftl . . . INFO ModPatchThread - Installing mod: Module - AWM+ for Insurrection 1.6.ftl ERROR ModPatchThread - Patching failed. [/code] You are tryin...
by RAD-82
Sat Aug 25, 2018 9:24 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1273
Views: 491105

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Artillery is the 5th weapon mount. It doesn't matter if a ship has less than 4 weapon slots, the artillery will still be the 5th weapon mount. I don't know what happens if you have more than 4 weapon slots. Does artillery share the 5th weapon mount, or does it take the first available mount after al...
by RAD-82
Sat Aug 25, 2018 3:13 pm
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1273
Views: 491105

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

If your ship is causing the crashes, then it sounds like you have more than 30 reactor power when jumping into an ion storm. The game doesn't like that.

If you don't have more than 30 reactor power, then I doubt your ship is causing the crash and it is probably an unrelated CE issue.