Search found 16 matches

by Astapius542
Tue Dec 17, 2013 4:31 pm
Forum: Working Mods
Topic: [Ships/Weapons/Drones/Events] Omicron Dynasty Updated 18/08
Replies: 175
Views: 132017

Re: [Ships/Weapons/Drones/Events] Omicron Dynasty Updated 18

hey i was wondering if you where going to add slipstream compatability in the next update (or just add it with out an update would be great :) ) not saying you have to but it would be nice and conveniant.
by Astapius542
Mon Oct 21, 2013 4:08 pm
Forum: Working Mods
Topic: [Ships/Weapons/Drones/Events] Omicron Dynasty Updated 18/08
Replies: 175
Views: 132017

Re: [Ships/Weapons/Drones/Events] Omicron Dynasty Updated 18

HEY! good too see you back! i have been waiting for your updates and was starting to get a little worried until i heard your coumputer broke down :lol: anyways always looking forward to you content
by Astapius542
Fri Sep 20, 2013 5:31 am
Forum: Working Mods
Topic: [Ships/Weapons/Drones/Events] Omicron Dynasty Updated 18/08
Replies: 175
Views: 132017

Re: [Ships/Weapons/Drones/Events] Omicron Dynasty Updated 18

:shock: that ship just looks awesome cant wait too see how fast it tear's me apart. :lol: Also take your time with creating the events and all the new good stuff ;) since waiting for good stuff is always better than getting something not as good right now. :)
by Astapius542
Tue Sep 03, 2013 4:39 pm
Forum: Working Mods
Topic: [Ships/Weapons/Drones/Events] Omicron Dynasty Updated 18/08
Replies: 175
Views: 132017

Re: [Ships/Weapons/Drones/Events] Omicron Dynasty Updated 18

always looking forward too your content (in my opinion its some of the best out there in the modding comunity) and if you need any special testing just say the word :D
by Astapius542
Tue Sep 03, 2013 1:49 pm
Forum: Working Mods
Topic: [Ships/Weapons/Drones/Events] Omicron Dynasty Updated 18/08
Replies: 175
Views: 132017

Re: [Ships/Weapons/Drones/Events] Omicron Dynasty Updated 18

hi Speedoflight i tested the new sector's and didnt find any bug's but the omicron colonial sector's (i think they are called) dont have shops in them (dont know if this is intentional :P) any ways seams like a good uppdate also the fact that O defence MK1 can shoot laser's saved me a couple of time...
by Astapius542
Tue Sep 03, 2013 11:31 am
Forum: Working Mods
Topic: [MOD] Disable Fleet (FTL file)
Replies: 64
Views: 254533

Re: [MOD] Disable Fleet (FTL file)

hi uhm i was wondering if it was possible too make it so that that it dosnt change what the text says when you start a new game beacuse its conflicting with begining scrap mod uppgraded
by Astapius542
Wed Aug 07, 2013 1:59 pm
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 248133

Re: [MOD] A Strange New Galaxy 03.08.13 [WIP]

Yes i have the newest version if it helps in any way i was using an antarie ship
by Astapius542
Wed Aug 07, 2013 12:20 pm
Forum: Working Mods
Topic: [MOD] A Strange New Galaxy 04.01.15 (AE)
Replies: 149
Views: 248133

Re: [MOD] A Strange New Galaxy 03.08.13 [WIP]

I just encounterd a bug i jumped to an anterari sector and the game chrashed