Search found 27 matches

by TheSwiftTiger
Sun Jan 05, 2020 6:04 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 25
Views: 10446

Re: [HARD-CODED] FTL: Hyperspace

G3PSx wrote:I’ve got a stupid Mac so can’t play around with this at all


For Macs, I'm 99% sure that the process is the same as the manual Linux installation. I can guide you through it if you can't get it to work.
by TheSwiftTiger
Mon Dec 23, 2019 11:15 am
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 25
Views: 10446

Re: [HARD-CODED] FTL: Hyperspace

Update 0.2 This update DOES NOT make the mod work on the latest version of FTL. You will have to downgrade to version 1.6.9 - the instructions for that are in the main post. Changelog - Added custom crew features: > Custom death sounds > Custom shooting sounds > Oxygen change effect > Damage taken ...
by TheSwiftTiger
Tue Oct 01, 2019 8:23 pm
Forum: Working Mods
Topic: [CE+EL Add-on][Beta] Blueprint Weapons Crafting 0.01c [Revived!]
Replies: 21
Views: 49779

Re: [CE+EL Add-on][Beta] Blueprint Weapons Crafting 0.01c [Revived!]

Have you considered making the blueprints fake weapons (so they can go into cargo) instead of augments? Augment slots in CE are extremely taxed as it is with the trade system. The problem with that is weapons and drones in cargo cannot be detected in events, so it would be impossible to act upon th...
by TheSwiftTiger
Fri Sep 27, 2019 2:46 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 25
Views: 10446

Re: [HARD-CODED] FTL: Hyperspace

We don't actually have the source code - if we had it and could edit it, we probably could have made the mod in 4 days instead of 4 months! For a technical explanation, any compiled programming language (like C++, the language the game was written in) results in a binary file such as an exe file for...
by TheSwiftTiger
Sun Sep 22, 2019 5:26 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 25
Views: 10446

[HARD-CODED] FTL: Hyperspace

Overview FTL: Hyperspace is a hard-coded mod (or "exe mod") which aims to extend the modding capabilities of FTL. It provides a backend to more complex mods which were never possible before, adding features such as the ability to add completely new races with their own stats, a ship selec...
by TheSwiftTiger
Sat Aug 24, 2019 8:07 pm
Forum: Mod Development
Topic: FTL Hyperspace - Custom Ship Selector
Replies: 0
Views: 1773

FTL Hyperspace - Custom Ship Selector

https://gfycat.com/academicgargantuanbug We're back from the dead, and actively working on Hyperspace. Here's one of the features that we were able to mod in. If you are not aware, FTL Hyperspace is an "exe" or "hardcoded" mod which allows us to program in completely new content ...
by TheSwiftTiger
Sun Aug 20, 2017 6:52 am
Forum: Mod Development
Topic: Just testing some new stuff...
Replies: 20
Views: 11950

Re: Just testing some new stuff...

Wait, someone else made a custom race and console?
by TheSwiftTiger
Sun Aug 31, 2014 12:53 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 919233

Re: [MOD][WIP] FTL Infinite Space

1000th reply woooo
by TheSwiftTiger
Fri Apr 18, 2014 4:03 pm
Forum: Working Mods
Topic: The Xoa
Replies: 4
Views: 8500

Re: The Xoa

UPDATE!

Now the Armageddon actually has a texture, and so does the anti ship drone! Not really much I know :P but it's still an update. The updated link is here. Gibs are going to come soon.