Search found 15 matches

by Natalie
Fri Sep 21, 2012 6:24 pm
Forum: Mod Development
Topic: [MOD][WIP] Star Trek Enterprise NX-01 + UI LCARS Theme
Replies: 44
Views: 72232

Re: [MOD][WIP] Enterprise NX-01 + UI Theme

Uhm I suppose we could ^^ i put my LCARs on hold atm and playing around with making a bird of prey as both enemy and playship next though might be a while till im done due to exams next week
by Natalie
Fri Sep 21, 2012 6:17 pm
Forum: Mod Development
Topic: Create-a-Cruiser ship sprite sheets (minor spoilers)
Replies: 44
Views: 28104

Re: Create-a-Kestrel

Fun Idea to play around with but with the way the rooms are set up in the gamefiles oddshaped rooms are impossible :(
by Natalie
Fri Sep 21, 2012 6:13 pm
Forum: Discussion
Topic: A simple idea further make every playthrough unique
Replies: 4
Views: 2815

Re: A simple idea further make every playthrough unique

fun fact: It seems the developers did intent this at some point as in the resource files there is art for a "random ship" button XD

who knows they might add it in soonish?
by Natalie
Fri Sep 21, 2012 4:53 pm
Forum: Mod Development
Topic: [MOD][WIP] Star Trek Enterprise NX-01 + UI LCARS Theme
Replies: 44
Views: 72232

Re: [MOD][WIP] Enterprise NX-01 + UI Theme

I really like your UI, it made me jealous and scrap mine and redo it XD
by Natalie
Fri Sep 21, 2012 4:50 pm
Forum: Mod Development
Topic: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Replies: 1170
Views: 841309

Re: Grognak's Mod Manager

Duplicate = Last version will override all previous ones without any issues. I've once again encountered the '-added-in-front-of-file issue. This time adding freespaces and/or comments in front of the file content didn't change much, though. Messing around some, I noticed only one of my two append ...
by Natalie
Fri Sep 21, 2012 4:47 pm
Forum: Mod Development
Topic: [MOD - WIP] Star Trek Addon
Replies: 29
Views: 35087

Re: [MOD - WIP] Star Trek Addon

Okidoki, I updated the first post with a download of the Constitution Refit you'll need Grognak's Mod Manager, if anyone would like to test and give feedback if it works allright, that would be great ^_^

Also completly restarted the LCARS project I wasnt quite happy with it yet
by Natalie
Fri Sep 21, 2012 2:12 pm
Forum: Discussion
Topic: Your dumbest FTL moments
Replies: 68
Views: 31231

Re: Your dumbest FTL moments

1. vented all air on the ship to turn off fire, without noticing my oxygen system and room were both damaged and the entire crew suffocated trying to fix it 2. teleported my best melee guys over to the enemy ship, turns out it was allready burning up and before i could get em back the ship broke apart
by Natalie
Fri Sep 21, 2012 1:56 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 902930

Re: Master Mod List

HAI,

My mod is actually more of an Addon / Overhaul than just a ship, I started with the ship to learn how FTL works (And I really wanted to have a ST Starship!) propably will release a .ftl loader version soonish when im done playing with the UI ^_^
by Natalie
Fri Sep 21, 2012 1:53 pm
Forum: Mod Development
Topic: [MOD - WIP] Star Trek Addon
Replies: 29
Views: 35087

Re: [MOD- WIP] USS Enterprise A

And a little update, spend most of the time I had to work on the mod modifying the User Interface switching it to LCARs, once i finished the UI overhaul I'll see if I can get the GMM .ftl thingie working with it. Likely going to split the Mod up a bit though so people can get Ships without the UI or...
by Natalie
Thu Sep 20, 2012 4:33 pm
Forum: Mod Development
Topic: [MOD - WIP] Star Trek Addon
Replies: 29
Views: 35087

Re: [MOD- WIP] USS Enterprise A

bleh