Based in N/A
February 27th, 2018
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Into the Breach is a single-player game coming to Windows, Mac, and Linux (although not simultaneously). There is no planned release date. Ben Prunty, FTL’s composer, is making an original soundtrack for the game, and award-winning sound designers PowerUp Audio are heading up the rest of the audio. Chris Avellone is lending his writing talents and world building skills to the team as well.
Subset Games began development of Into the Breach in the summer of 2014. They are taking the time needed to ensure Into the Breach is attains the quality people expect after FTL.
- Defend the Cities: Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
- Perfect Your Strategy: All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent’s attack and come up with the perfect counter every turn.
- Build the Ultimate Mech: Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
- Another Chance: Failure is not an option. When you are defeated, send help back through time to save another timeline!
Announcement Trailer Vimeo
Launch Trailer Vimeo
Logo & Icon
Awards & Recognition
- "Award information" TBA
- TBA, Website
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About Subset Games
Subset Games is primarily a two person team comprised of Justin Ma (artist) and Matthew Davis (programmer). They collaborate with other team members around the world to create unique independent games.
More information on Subset Games, our logo & relevant media are available here.
Into the Breach Credits
Programmer and co-designer
Artist and co-designer
The Research Centaur
UX and QA Testing
Portrait Concept Art
Mech Concept Art