CEO wrote:* Companion Str - I'm sure a lot of people like these insanely weak companions, but they annoy me. Yes, they make good meat-shields, but i want my companion to be able to kill a mob one on one while i look at the new sword that just dropped. Having it take forever for my minion to kill a single skele is unacceptable.
*Always online - I've been kicked or lagged significantly every day since launch... all while playing singleplayer.
* Character creation - Its 2012 ... seriously, let me modify how my characters look upon creation. Having 2 templated (male/female) choices per class is so 2001. This would make some sense if your character appeared in a cutscene or something, but they dont, so let me make my skinny barbarian or my pudgy mage!
* Not so random randomness - Yes, there are parts of the game that are dynamically generated ... or at least i think there is. Nothing has been different enough that i've been sure. What i am sure of is that much/most of Act 1 is the same layout every time i've played it.
I'm a little late to the party, but this post summed it up for me. The points I quoted really bugged me the most about D3, these are all indications of very lazy design and implementation. Blizzard can't figure out how to balance a badass minion against trash mobs? Oh well, they just nerf the minion to the point of uselessness - they don't even have slots to carry junk items. What are they afraid of? Fate let you pile down your minion *and* send it back to town, and it was able to kill things on it's own, and it still didn't break anything in the game!
Lag killed all of my hardcore characters. I loved playing hardcore, just the challenge was great, and that's one of the things that caught my eye with FTL with the permadeath. The instability of Blizzard's servers and the random unannounced times at which they will take them down *destroys* hardcore, and to a lesser extent the entire experience of the game. When things start chugging, I just shrug now and accept it - why should a customer have to do that? Why do they still have my 60$? I don't know.
Char customization and the 50-cell "randomization" table that items aaallways get the same attributes from, over and over: this also feels lazy. Should have been super easy to put in something to spice both of these things up. D3 basically feels like D2 with better graphics and random lag bubbles. They only thing they got right is replicating the D1/D2 gameplay experience, which is feeling kind of dated now.
I am so ready for FTL!!!!!!!!!!!!!!