[MOD][WIP] FTL: Overdrive

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: [MOD][WIP] FTL: Overdrive

Postby Kieve » Sat Dec 15, 2012 2:53 pm

Glad to hear you're making some headway! I was actually starting to believe this project could see completion and then the updates just trickled off... :?
All but useless with code m'self, I've just forgotten way too much to be of any help, but moral support and pom-poms are always nice eh?
John Luke Pack Hard
Posts: 112
Joined: Thu Nov 15, 2012 8:45 am

Re: [MOD][WIP] FTL: Overdrive

Postby John Luke Pack Hard » Tue Dec 18, 2012 12:07 pm

UPDATE: I've read through the code and gotten up to the coding chain where the main menu initializes.

I will begin writing the wiki on thomasfn's github (1st post) to help guide anyone who wants to jump onto the project.
Jyggalag
Posts: 2
Joined: Tue Dec 18, 2012 5:53 pm

Re: [MOD][WIP] FTL: Overdrive

Postby Jyggalag » Tue Dec 18, 2012 7:34 pm

Hi guys
I don't have a lot of experince with modding, but I thouht that modding in a game like FTL would be a good start.
I tried to render the project file in visual studio, but i get the error message: unable to locate FTL files.
I've read all the posts, but I still can't really tell if Overdrive is useably or not(sry for my bad english it isn't my first language)
Anyway best of luck to all of you who is working on this project and I also want to help in anyway I can :D
Best regard Jygg.
John Luke Pack Hard
Posts: 112
Joined: Thu Nov 15, 2012 8:45 am

Re: [MOD][WIP] FTL: Overdrive

Postby John Luke Pack Hard » Wed Dec 19, 2012 1:15 pm

Jyggalag wrote:Hi guys
I don't have a lot of experince with modding, but I thouht that modding in a game like FTL would be a good start.
I tried to render the project file in visual studio, but i get the error message: unable to locate FTL files.
I've read all the posts, but I still can't really tell if Overdrive is useably or not(sry for my bad english it isn't my first language)
Anyway best of luck to all of you who is working on this project and I also want to help in anyway I can :D
Best regard Jygg.


Hi,

I never got that message when I downloaded and ran FTL Overdrive so I'll try to cover the steps I took.

Go to the first post, there should be a link to a github repository. Click it.

Once you're there, click this button

Download and extract the whole file. Open visual studio, then use it to open FTLOverdrive.sln in the ftl-overdrive-master file which you just downloaded and extracted.

When the project is loaded, go to the solution explorer, right click client, then do this

Hope that helps.
John Luke Pack Hard
Posts: 112
Joined: Thu Nov 15, 2012 8:45 am

Re: [MOD][WIP] FTL: Overdrive

Postby John Luke Pack Hard » Wed Dec 19, 2012 8:16 pm

For those of you looking to help, I think I have a first task to be assigned.

We have plenty of volunteers, most who are finding it difficult to get into the deep end. This means, to help guide new programmers onto the project, the code needs reading, and the wiki needs writing and editing.

First of all, the code is a masterwork from thomasfn and DiEvAl. We essentially opened an ancient relic, and we need to figure out exactly how each part of the code interacts with each other and the in-game resources. This I've done half-way, but for most newbie coders it will be largely inaccessible at first glance.

Which brings me to my next topic, the wiki. Each class needs to have a page, each function and variable needs to have a description, and the front page must be an accessible and organized portal to each class.

Of those of you who volunteered and want to help out with the coding, you can read up to understand the code, and help build the logistics. I've already written some of the wiki pages, so you can use those to help guide yourself into the code.
Arovix
Posts: 2
Joined: Mon Dec 31, 2012 1:28 am

Re: [MOD][WIP] FTL: Overdrive

Postby Arovix » Mon Dec 31, 2012 2:27 am

Jyggalag wrote:Hi guys
I don't have a lot of experince with modding, but I thouht that modding in a game like FTL would be a good start.
I tried to render the project file in visual studio, but i get the error message: unable to locate FTL files.
I've read all the posts, but I still can't really tell if Overdrive is useably or not(sry for my bad english it isn't my first language)
Anyway best of luck to all of you who is working on this project and I also want to help in anyway I can :D
Best regard Jygg.


So I took a look at the code and this error will occur if you have the game saved in a non-standard location (Not C:/). I forked the project and fixed it by allowing you to manually enter a file path if one is not found for you.

For example mine is E:/Steam/steamapps/common/FTL Faster Than Light/
equaltocody
Posts: 5
Joined: Sat Dec 29, 2012 12:32 am

Re: [MOD][WIP] FTL: Overdrive

Postby equaltocody » Mon Dec 31, 2012 7:43 pm

Hey, thanks to everyone working on this. I'm watching this project with great interest.
lavajci
Posts: 4
Joined: Sun Dec 30, 2012 10:13 pm

Re: [MOD][WIP] FTL: Overdrive

Postby lavajci » Mon Dec 31, 2012 8:33 pm

While I'm not working on this project myself, I want to thank and encourage everyone who is. What you're doing is awesome, and you should feel awesome. I eagerly await completion of this.
PlausibleSarge
Posts: 1
Joined: Tue Jan 01, 2013 11:57 pm

Re: [MOD][WIP] FTL: Overdrive

Postby PlausibleSarge » Wed Jan 02, 2013 12:00 am

Is this project still in development? There hasn't been any updates in a few months.

I have been meaning to learn C# .NET anyway, so I might take the plunge and download it.
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NewAgeOfPower
Posts: 288
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Re: [MOD][WIP] FTL: Overdrive

Postby NewAgeOfPower » Thu Jan 03, 2013 11:44 pm

Thomas hasn't been here since Nov 23rd.

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