Feature Request: No Pause Mode

General discussion about the game.
Lewiddyion
Posts: 6
Joined: Fri Jun 22, 2012 4:31 pm

Feature Request: No Pause Mode

Postby Lewiddyion » Mon Sep 17, 2012 9:31 pm

I'd like to request a feature where pausing the game is disabled. I know it removes a bit of strategy, but it would give us a hard-mode without changing anything. I suspect players will be getting 100% completions soon, this could be an easy (pre-dlc) way to add life to the game post launch. =)

You could even call it Hardcore.
BlackAlpha
Posts: 33
Joined: Mon Sep 17, 2012 6:39 pm

Re: Feature Request: No Pause Mode

Postby BlackAlpha » Mon Sep 17, 2012 9:32 pm

Do not use the pause feature. There! I've given you free DLC!
Lewiddyion
Posts: 6
Joined: Fri Jun 22, 2012 4:31 pm

Re: Feature Request: No Pause Mode

Postby Lewiddyion » Mon Sep 17, 2012 9:35 pm

I have no self control! Also, seeing others finish in this mode would be neat. (and it would act as a way to verify that level of play).
BigD145
Posts: 40
Joined: Sun Sep 16, 2012 4:13 pm

Re: Feature Request: No Pause Mode

Postby BigD145 » Mon Sep 17, 2012 9:45 pm

Pluck out your space bar. Done.
BlackAlpha
Posts: 33
Joined: Mon Sep 17, 2012 6:39 pm

Re: Feature Request: No Pause Mode

Postby BlackAlpha » Mon Sep 17, 2012 9:50 pm

BigD145 wrote:Pluck out your space bar. Done.


Ah yes, that's another solution!

Lewiddyion wrote:I have no self control! Also, seeing others finish in this mode would be neat. (and it would act as a way to verify that level of play).


There's currently only two ways to make this happen: mentally or physically.
gameassassin1020
Posts: 24
Joined: Sat Sep 15, 2012 10:37 pm

Re: Feature Request: No Pause Mode

Postby gameassassin1020 » Mon Sep 17, 2012 10:00 pm

Look sir im sorry you can seem to not be able to tap your space bar. If you would like further assistance you can proceed to the next cliff and jump...
icepick
Posts: 344
Joined: Fri Aug 10, 2012 11:18 pm

Re: Feature Request: No Pause Mode

Postby icepick » Mon Sep 17, 2012 10:19 pm

There's no need to be snippy. It's a perfectly reasonable suggestion.
internetlad
Posts: 4
Joined: Mon Sep 17, 2012 10:47 pm

Re: Feature Request: No Pause Mode

Postby internetlad » Mon Sep 17, 2012 10:54 pm

I'm sure there is a program you can download that will "lock" a keystroke on or off.

That said, This did come to mind as a self-imposed hard mode, but sometimes pausing is justified, such as if I send 2 characters to repair a room with no oxygen in it, and as soon as they're done, pause and have them go back to the med bay or another room. If it was real life they should automatically know they were supposed to go back to their stations, so i have no problem pausing.

Pausing for a minute in the heat of battle to calm down/form your plan, I could see why a "hard" mode might disable pause.
Maze1125
Posts: 144
Joined: Sun May 20, 2012 12:09 pm

Re: Feature Request: No Pause Mode

Postby Maze1125 » Tue Sep 18, 2012 2:15 am

icepick wrote:There's no need to be snippy. It's a perfectly reasonable suggestion.


Yeah, I really don't know why people reacted like that. The first comment was mildly amusing, the second perhaps too, but after that it was just needless picking on one guy for having an idea.

To OP, no pausing has been suggested before. I personally think it would probably make the game near impossible, but that's not necessarily a bad thing. I'm all for extra options!
Lewiddyion
Posts: 6
Joined: Fri Jun 22, 2012 4:31 pm

Re: Feature Request: No Pause Mode

Postby Lewiddyion » Tue Sep 18, 2012 6:59 pm

Thanks. =) The main reason for the request is that we could then compare progress on the nearly impossible challenge without having to worry about someone taking liberties. Seems a simple enough feature to add, not sure why it's getting so much hate.

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