[SHIPS/WEAPONS] Star Trek Universe - Final update!.

Distribute and discuss mods that are functional. Moderator - Grognak
KGB
Posts: 4
Joined: Tue Dec 04, 2012 5:58 am

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby KGB » Wed Jul 23, 2014 8:26 pm

bump
kcswanson
Posts: 1
Joined: Fri Aug 01, 2014 5:27 pm

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby kcswanson » Fri Aug 01, 2014 5:29 pm

Whenever I try to use borg the game crashes?
IMLuke1
Posts: 1
Joined: Mon Aug 25, 2014 8:57 pm

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby IMLuke1 » Mon Aug 25, 2014 9:00 pm

How Do I Download This
Jacedarker
Posts: 1
Joined: Tue Sep 30, 2014 1:17 pm

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby Jacedarker » Tue Sep 30, 2014 1:23 pm

When I go to even select the borg cube after unlocking it the game crashes. Also when I go to validate the mod in slipstream its iving me a lot of errors how can fix these?
KGB
Posts: 4
Joined: Tue Dec 04, 2012 5:58 am

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby KGB » Mon Oct 20, 2014 4:22 am

IMLuke, the download link is on the first page of this thread. Be forewarned, however, that it may crash your game as it has not been updated to work with Advanced Edition.
Nimras
Posts: 1
Joined: Sun Oct 26, 2014 12:54 pm

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby Nimras » Sun Oct 26, 2014 12:56 pm

Is anyone able to fix this mod to be 100% AE compatible?

I mean if anyone have time offcourse as if what i hear is true its only 1 ship thats the problem.
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RAD-82
Posts: 796
Joined: Sat Nov 09, 2013 12:16 am

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby RAD-82 » Mon Oct 27, 2014 2:32 am

Based on some previous posts, it seemed people were attributing the Borg Cube crash to an artillery weapon. As such, I made a generic artillery fix file, which I then posted here for a little bit. I've deleted it since I noticed that the Borg Cube doesn't have artillery, so that file was useless for this.

I decided to actually look at the files. My only guess for why the Borg Cube crashes would be those 1x10 rooms. Rooms that go beyond the vanilla two tiles have been drawn differently since AE came out. Perhaps there is a limit now to how far it can go?
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Junkyard has FTL mods, mostly ships and a few other things.
TrekThis
Posts: 1
Joined: Fri Dec 18, 2015 1:32 am

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby TrekThis » Fri Dec 18, 2015 1:34 am

Link doesn't work :(
Dirossrob
Posts: 3
Joined: Mon Feb 16, 2015 8:10 am

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby Dirossrob » Mon Dec 21, 2015 7:10 am

Link isn't working. :cry:
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)FEAR THE OMNIPOTENT NOODLE!!11!!1!!one( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
edr0302
Posts: 2
Joined: Wed Jan 13, 2016 3:50 pm

Re: [SHIPS/WEAPONS] Star Trek Universe - Final update!.

Postby edr0302 » Wed Jan 13, 2016 3:54 pm

the link says that the file has been moved what do i do?